/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | backdrop.cpp | 112 uint w = p->wrapS ? _sceneWidth : p->surface.w; in drawParallax() 119 for (uint x = 0; x < _sceneWidth; x += p->surface.w) { in drawParallax() 214 _sceneWidth = x; in resizeBackdrop() 272 if (x2 > (int)_sceneWidth) in blankScreen() 273 x2 = (int)_sceneWidth; in blankScreen() 286 blankScreen(0, 0, _sceneWidth, _sceneHeight); in blankAllScreen() 353 _lightMap.create(_sceneWidth, _sceneWidth, *_vm->getScreenPixelFormat()); in loadLightMap() 360 if (tmp.w != (int16)_sceneWidth || tmp.h != (int16)_sceneHeight) { in loadLightMap() 426 x = (_sceneWidth - realPicWidth) >> 1; in loadHSI() 455 x = (_sceneWidth - realPicWidth) >> 1; in mixHSI() [all …]
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H A D | graphics.cpp | 48 _winWidth = _sceneWidth = 640; in init() 186 else if (_cameraX > _sceneWidth - (float)_winWidth / _cameraZoom) in aimCamera() 187 _cameraX = _sceneWidth - (float)_winWidth / _cameraZoom; in aimCamera() 199 if ((float)_winWidth / _cameraZoom > _sceneWidth) in zoomCamera() 200 _cameraZoom = (float)_winWidth / _sceneWidth; in zoomCamera()
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H A D | zbuffer.cpp | 112 if (width != _sceneWidth || height != _sceneHeight) { in setZBuffer() 113 …p = Common::String::format("Z-w: %d Z-h:%d w: %d, h:%d", width, height, _sceneWidth, _sceneHeight); in setZBuffer() 128 int picWidth = _sceneWidth; in setZBuffer() 141 for (uint x = 0; x < _sceneWidth; x++) { in setZBuffer()
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H A D | bg_effects.cpp | 276 sourceLine[y] = new byte[(s_matrixEffectWidth - 1 + _sceneWidth) * 4]; in blurScreen() 284 …Line(sourceLine[y], (byte *)_origBackdropSurface.getBasePtr(0, miniY), overlapOnLeft, _sceneWidth); in blurScreen() 302 …Line(sourceLine[h], (byte *)_origBackdropSurface.getBasePtr(0, miniY), overlapOnLeft, _sceneWidth); in blurScreen() 304 for (x = 0; x < (int)_sceneWidth; x++) { in blurScreen()
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H A D | transition.cpp | 132 for (uint x = 0; x < _sceneWidth; x += _transitionTexture->w) in transitionDisolve() 169 for (uint x = 0; x < _sceneWidth; x += _transitionTexture->w) in transitionTV() 198 for (uint x = 0; x < _sceneWidth; x += _transitionTexture->w) in transitionBlinds()
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H A D | thumbnail.cpp | 114 if (fileWidth + atX > (int)_sceneWidth) in showThumbnail() 115 fileWidth = _sceneWidth - atX; in showThumbnail()
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H A D | freeze.cpp | 57 newFreezer->sceneWidth = _sceneWidth; in freeze() 115 _sceneWidth = _frozenStuff->sceneWidth; in unfreeze()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | backdrop.cpp | 227 _backdropSurface.create(_sceneWidth, _sceneHeight, *_vm->getScreenPixelFormat()); in reserveBackdrop() 241 _sceneWidth = x; in resizeBackdrop() 299 if (x2 > (int)_sceneWidth) in blankScreen() 300 x2 = (int)_sceneWidth; in blankScreen() 313 blankScreen(0, 0, _sceneWidth, _sceneHeight); in blankAllScreen() 380 _lightMap.create(_sceneWidth, _sceneWidth, *_vm->getScreenPixelFormat()); in loadLightMap() 387 if (tmp.w != _sceneWidth || tmp.h != _sceneHeight) { in loadLightMap() 464 x = (_sceneWidth - realPicWidth) >> 1; in loadHSI() 493 x = (_sceneWidth - realPicWidth) >> 1; in mixHSI() 496 if (x < 0 || x + realPicWidth > _sceneWidth || y < 0 || y + realPicHeight > _sceneHeight) in mixHSI() [all …]
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H A D | graphics.cpp | 49 _winWidth = _sceneWidth = 640; in init() 208 else if (_cameraX > _sceneWidth - (float)_winWidth / _cameraZoom) in aimCamera() 209 _cameraX = _sceneWidth - (float)_winWidth / _cameraZoom; in aimCamera() 221 if ((float)_winWidth / _cameraZoom > _sceneWidth) in zoomCamera() 222 _cameraZoom = (float)_winWidth / _sceneWidth; in zoomCamera()
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H A D | zbuffer.cpp | 112 if (width != _sceneWidth || height != _sceneHeight) { in setZBuffer() 113 …p = Common::String::format("Z-w: %d Z-h:%d w: %d, h:%d", width, height, _sceneWidth, _sceneHeight); in setZBuffer() 128 int picWidth = _sceneWidth; in setZBuffer() 139 for (uint x = 0; x < _sceneWidth; x++) { in setZBuffer()
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H A D | thumbnail.cpp | 118 if (fileWidth + atX > (int)_sceneWidth) in showThumbnail() 119 fileWidth = _sceneWidth - atX; in showThumbnail()
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H A D | freeze.cpp | 63 newFreezer->sceneWidth = _sceneWidth; in freeze() 120 _sceneWidth = _frozenStuff->sceneWidth; in unfreeze()
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/dports/games/scummvm/scummvm-2.5.1/engines/toltecs/ |
H A D | toltecs.cpp | 68 _sceneWidth = _sceneHeight = 0; in ToltecsEngine() 137 _sceneWidth = 0; in run() 269 _sceneWidth = READ_LE_UINT16(scene + 6); in loadScene() 277 byte *destEnd = destp + _sceneWidth * _sceneHeight; in loadScene() 290 debug(0, "_sceneWidth = %d; _sceneHeight = %d", _sceneWidth, _sceneHeight); in loadScene() 503 if (_newCameraX != _sceneWidth - 640) { in scrollCameraRight() 504 if (_sceneWidth - 640 < delta + _newCameraX) in scrollCameraRight() 505 delta += (_sceneWidth - 640) - (delta + _newCameraX); in scrollCameraRight()
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H A D | render.cpp | 155 byte *srcp = _vm->_screen->_backScreen + _vm->_cameraX + _vm->_cameraY * _vm->_sceneWidth; in update() 156 int16 w = MIN<int16>(640, _vm->_sceneWidth); in update() 161 srcp += _vm->_sceneWidth; in update() 288 …>_backScreen + (_vm->_cameraX + rects[i].left) + (_vm->_cameraY + rects[i].top) * _vm->_sceneWidth; in restoreDirtyBackground() 294 srcp += _vm->_sceneWidth; in restoreDirtyBackground()
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H A D | movie.cpp | 56 int16 savedSceneWidth = _vm->_sceneWidth; in playMovie() 83 _vm->_sceneWidth = 640; in playMovie() 198 _vm->_sceneWidth = savedSceneWidth; in playMovie()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene21.cpp | 110 …(g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) in sceneHandler21() 123 if (x <= g_fp->_sceneWidth - 460) { in sceneHandler21() 127 g_fp->_currentScene->_x = g_fp->_sceneWidth - x; in sceneHandler21()
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H A D | scene22.cpp | 350 …(g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) in sceneHandler22() 374 if (x <= g_fp->_sceneWidth - 460) { in sceneHandler22() 378 g_fp->_currentScene->_x = g_fp->_sceneWidth - x; in sceneHandler22()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene21.cpp | 110 …nmi->_sceneRect.right - cmd->_sceneClickX < 47 && g_nmi->_sceneRect.right < g_nmi->_sceneWidth - 1) in sceneHandler21() 122 if (x <= g_nmi->_sceneWidth - 460) { in sceneHandler21() 126 g_nmi->_currentScene->_x = g_nmi->_sceneWidth - x; in sceneHandler21()
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H A D | scene22.cpp | 350 …nmi->_sceneRect.right - cmd->_sceneClickX < 47 && g_nmi->_sceneRect.right < g_nmi->_sceneWidth - 1) in sceneHandler22() 374 if (x <= g_nmi->_sceneWidth - 460) { in sceneHandler22() 378 g_nmi->_currentScene->_x = g_nmi->_sceneWidth - x; in sceneHandler22()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toltecs/ |
H A D | toltecs.cpp | 92 _sceneWidth = 0; in run() 225 _sceneWidth = READ_LE_UINT16(scene + 6); in loadScene() 233 byte *destEnd = destp + _sceneWidth * _sceneHeight; in loadScene() 246 debug(0, "_sceneWidth = %d; _sceneHeight = %d", _sceneWidth, _sceneHeight); in loadScene() 463 if (_newCameraX != _sceneWidth - 640) { in scrollCameraRight() 464 if (_sceneWidth - 640 < delta + _newCameraX) in scrollCameraRight() 465 delta += (_sceneWidth - 640) - (delta + _newCameraX); in scrollCameraRight()
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H A D | render.cpp | 155 byte *srcp = _vm->_screen->_backScreen + _vm->_cameraX + _vm->_cameraY * _vm->_sceneWidth; in update() 156 int16 w = MIN<int16>(640, _vm->_sceneWidth); in update() 161 srcp += _vm->_sceneWidth; in update() 286 …>_backScreen + (_vm->_cameraX + rects[i].left) + (_vm->_cameraY + rects[i].top) * _vm->_sceneWidth; in restoreDirtyBackground() 292 srcp += _vm->_sceneWidth; in restoreDirtyBackground()
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H A D | movie.cpp | 56 int16 savedSceneWidth = _vm->_sceneWidth; in playMovie() 83 _vm->_sceneWidth = 640; in playMovie() 198 _vm->_sceneWidth = savedSceneWidth; in playMovie()
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H A D | saveload.cpp | 112 out->writeUint16LE(_sceneWidth); in savegame() 166 _sceneWidth = in->readUint16LE(); in loadgame()
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/dports/games/scummvm/scummvm-2.5.1/engines/petka/interfaces/ |
H A D | interface.cpp | 127 _savedSceneWidth = sys->_sceneWidth; in start() 130 sys->_sceneWidth = 640; in start() 142 sys->_sceneWidth = _savedSceneWidth; in stop()
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H A D | main.cpp | 103 sys->_sceneWidth = MAX<int>(surface->w, 640); in loadRoom() 288 …if (xOff != reqOffset && ((xOff != sys->_sceneWidth - 640 && xOff < reqOffset) || (xOff > 0 && xOf… in update() 296 sys->_xOffset = CLIP(xOff, 0, sys->_sceneWidth - 640); in update()
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