Searched refs:_secStart (Results 1 – 5 of 5) sorted by relevance
83 INPUT("%i", &_secStart); in loadGameStream()200 PRINT("%i", (_secStart + _secsInGame)); in saveGameStream()
482 int _secsInGame, _secStart; variable
223 _secStart = 0; in intro()
721 _secStart += _secsInGame; in saveLoadNew()
334 int ase = _secStart + _secsInGame; in drawHud()