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Searched refs:_secStart (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsaveload.cpp83 INPUT("%i", &_secStart); in loadGameStream()
200 PRINT("%i", (_secStart + _secsInGame)); in saveGameStream()
H A Dgriffon.h482 int _secsInGame, _secStart; variable
H A Dcutscenes.cpp223 _secStart = 0; in intro()
H A Ddialogs.cpp721 _secStart += _secsInGame; in saveLoadNew()
H A Ddraw.cpp334 int ase = _secStart + _secsInGame; in drawHud()