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Searched refs:_set_process (Results 1 – 25 of 29) sorted by relevance

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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dtimer.cpp109 _set_process(true); in start()
114 _set_process(false); in stop()
123 _set_process(processing); in set_active()
162 void Timer::_set_process(bool p_process, bool p_force) { in _set_process() function in Timer
H A Dtimer.h79 void _set_process(bool p_process, bool p_force = false);
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dtimer.cpp109 _set_process(true); in start()
114 _set_process(false); in stop()
123 _set_process(processing); in set_active()
162 void Timer::_set_process(bool p_process, bool p_force) { in _set_process() function in Timer
H A Dtimer.h79 void _set_process(bool p_process, bool p_force = false);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dtimer.cpp117 _set_process(true); in start()
122 _set_process(false); in stop()
131 _set_process(processing); in set_paused()
174 void Timer::_set_process(bool p_process, bool p_force) { in _set_process() function in Timer
H A Dtimer.h83 void _set_process(bool p_process, bool p_force = false);
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dtimer.cpp117 _set_process(true); in start()
122 _set_process(false); in stop()
131 _set_process(processing); in set_paused()
174 void Timer::_set_process(bool p_process, bool p_force) { in _set_process() function in Timer
H A Dtimer.h83 void _set_process(bool p_process, bool p_force = false);
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/
H A Danimation_player.cpp696 _set_process(false); in _animation_process()
704 _set_process(false); in _animation_process()
962 _set_process(true); // always process when starting an animation in play()
1017 _set_process(false); in stop()
1026 _set_process(false); // always process when starting an animation in stop_all()
1113 _set_process(processing, true); in set_active()
1149 _set_process(false); in set_animation_process_mode()
1152 _set_process(true); in set_animation_process_mode()
1160 void AnimationPlayer::_set_process(bool p_process, bool p_force) { in _set_process() function in AnimationPlayer
H A Dtween.cpp620 _set_process(false); in set_tween_process_mode()
623 _set_process(true); in set_tween_process_mode()
631 void Tween::_set_process(bool p_process, bool p_force) { in _set_process() function in Tween
656 _set_process(processing, true); in set_active()
682 _set_process(true); in start()
742 _set_process(false); in stop_all()
757 _set_process(true); in resume()
776 _set_process(true); in resume_all()
815 _set_process(false); in remove_all()
H A Danimation_player.h228 void _set_process(bool p_process, bool p_force = false);
H A Dtween.h134 void _set_process(bool p_process, bool p_force = false);
H A Danimation_tree_player.h463 void _set_process(bool p_process, bool p_force = false);
/dports/devel/godot2/godot-2.1.6-stable/scene/animation/
H A Danimation_player.cpp696 _set_process(false); in _animation_process()
704 _set_process(false); in _animation_process()
962 _set_process(true); // always process when starting an animation in play()
1017 _set_process(false); in stop()
1026 _set_process(false); // always process when starting an animation in stop_all()
1113 _set_process(processing, true); in set_active()
1149 _set_process(false); in set_animation_process_mode()
1152 _set_process(true); in set_animation_process_mode()
1160 void AnimationPlayer::_set_process(bool p_process, bool p_force) { in _set_process() function in AnimationPlayer
H A Dtween.cpp620 _set_process(false); in set_tween_process_mode()
623 _set_process(true); in set_tween_process_mode()
631 void Tween::_set_process(bool p_process, bool p_force) { in _set_process() function in Tween
656 _set_process(processing, true); in set_active()
682 _set_process(true); in start()
742 _set_process(false); in stop_all()
757 _set_process(true); in resume()
776 _set_process(true); in resume_all()
815 _set_process(false); in remove_all()
H A Dtween.h134 void _set_process(bool p_process, bool p_force = false);
H A Danimation_player.h228 void _set_process(bool p_process, bool p_force = false);
H A Danimation_tree_player.h463 void _set_process(bool p_process, bool p_force = false);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_player.cpp957 _set_process(false); in _animation_process()
965 _set_process(false); in _animation_process()
1228 _set_process(true); // always process when starting an animation in play()
1303 _set_process(false); in stop()
1429 _set_process(processing, true); in set_active()
1467 _set_process(false); in set_animation_process_mode()
1470 _set_process(true); in set_animation_process_mode()
1488 void AnimationPlayer::_set_process(bool p_process, bool p_force) { in _set_process() function in AnimationPlayer
H A Danimation_player.h286 void _set_process(bool p_process, bool p_force = false);
H A Danimation_tree_player.h476 void _set_process(bool p_process, bool p_force = false);
H A Danimation_tree_player.cpp43 _set_process(false); in set_animation_process_mode()
46 _set_process(true); in set_animation_process_mode()
54 void AnimationTreePlayer::_set_process(bool p_process, bool p_force) { in _set_process() function in AnimationTreePlayer
1595 _set_process(processing, true); in set_active()
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_player.cpp957 _set_process(false); in _animation_process()
965 _set_process(false); in _animation_process()
1228 _set_process(true); // always process when starting an animation in play()
1303 _set_process(false); in stop()
1429 _set_process(processing, true); in set_active()
1467 _set_process(false); in set_animation_process_mode()
1470 _set_process(true); in set_animation_process_mode()
1488 void AnimationPlayer::_set_process(bool p_process, bool p_force) { in _set_process() function in AnimationPlayer
H A Danimation_player.h286 void _set_process(bool p_process, bool p_force = false);
H A Danimation_tree_player.h476 void _set_process(bool p_process, bool p_force = false);

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