Searched refs:_slotButton (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/ |
H A D | controls.cpp | 1179 _slotButton[i] = new Slot(this, 114, 0, 384, 36); in SaveRestoreDialog() 1180 _slotButton[i]->createSurfaceImages(2006 + i, 114, 0); in SaveRestoreDialog() 1181 _slotButton[i]->setMode(mode); in SaveRestoreDialog() 1182 _slotButton[i + 4] = new Slot(this, 114, 0, 384, 36); in SaveRestoreDialog() 1183 _slotButton[i + 4]->linkSurfaceImages(_slotButton[i], 114, 0); in SaveRestoreDialog() 1184 _slotButton[i + 4]->setMode(mode); in SaveRestoreDialog() 1210 registerWidget(_slotButton[i]); in SaveRestoreDialog() 1230 Slot *slot = _slotButton[(baseSlot + i) % 8]; in updateSlots() 1325 if (widget == _slotButton[i]) in onAction() 1330 _slotButton[j]->setEditable(false); in onAction() [all …]
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H A D | controls.h | 114 Slot *_slotButton[8]; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/sword2/ |
H A D | controls.cpp | 1185 _slotButton[i] = new Slot(this, 114, 0, 384, 36); in SaveRestoreDialog() 1186 _slotButton[i]->createSurfaceImages(2006 + i, 114, 0); in SaveRestoreDialog() 1187 _slotButton[i]->setMode(mode); in SaveRestoreDialog() 1188 _slotButton[i + 4] = new Slot(this, 114, 0, 384, 36); in SaveRestoreDialog() 1189 _slotButton[i + 4]->linkSurfaceImages(_slotButton[i], 114, 0); in SaveRestoreDialog() 1190 _slotButton[i + 4]->setMode(mode); in SaveRestoreDialog() 1216 registerWidget(_slotButton[i]); in SaveRestoreDialog() 1236 Slot *slot = _slotButton[(baseSlot + i) % 8]; in updateSlots() 1331 if (widget == _slotButton[i]) in onAction() 1336 _slotButton[j]->setEditable(false); in onAction() [all …]
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H A D | controls.h | 114 Slot *_slotButton[8]; variable
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