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Searched refs:_spellImg (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Ddraw.cpp233_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(alpha… in drawHud()
591_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(x, 25… in drawNPCs()
605_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(x, 25… in drawNPCs()
616 _spellImg->setAlpha(192, true); in drawNPCs()
781_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(alpha… in drawNPCs()
800_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(alpha… in drawNPCs()
824 _spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
H A Dlogic.cpp1311_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB((int)… in updateSpells()
1386_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(255, … in updateSpells()
1508_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(255, … in updateSpells()
1587_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(f, 25… in updateSpells()
1684_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(alpha… in updateSpells()
1716_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(192, … in updateSpells()
2093_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(f, 25… in updateSpellsUnder()
2195_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(alpha… in updateSpellsUnder()
2317_spellImg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(alpha… in updateSpellsUnder()
H A Dgriffon.h468 Graphics::TransparentSurface *_spellImg; variable
H A Dresources.cpp980 _spellImg = loadImage("art/spells.bmp", true); in loadAnims()