Searched refs:_spriteRam (Results 1 – 1 of 1) sorted by relevance
23 private byte[] _spriteRam; field in Mesen.GUI.Debugger.Controls.ctrlSpriteViewer244 int spriteY = _spriteRam[i * 4]; in CreateScreenPreview()268 int spriteY = _spriteRam[i*4]; in DrawSprite()269 int spriteX = _spriteRam[i*4+3]; in DrawSprite()312 int spriteY = _spriteRam[ramAddr]; in UpdateTileInfo()313 int tileIndex = _spriteRam[ramAddr + 1]; in UpdateTileInfo()315 int spriteX = _spriteRam[ramAddr + 3]; in UpdateTileInfo()417 int spriteY = _spriteRam[i]; in SelectSpriteUnderCursor()418 int spriteX = _spriteRam[i + 3]; in SelectSpriteUnderCursor()530 int spriteY = _spriteRam[ramAddr]; in mnuCopyAllSpritesHdPack_Click()[all …]