Searched refs:_tableSfxGame (Results 1 – 4 of 4) sorted by relevance
37 _tableSfxGame(0), in SoundAmiga_LoK()51 _tableSfxGame = _vm->staticres()->loadAmigaSfxTable(k1AmigaGameSFXTable, _tableSfxGame_Size); in init()53 return _driver != 0 && _tableSfxIntro && _tableSfxGame; in init()214 if (_tableSfxGame[track].note) { in playSoundEffect()215 sfx = &_tableSfxGame[track]; in playSoundEffect()
348 const AmigaSfxTable *_tableSfxGame; variable
349 const AmigaSfxTable *_tableSfxGame; variable