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Searched refs:_upd_control (Results 1 – 2 of 2) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/pause/
H A Doptions.cpp58 static void _upd_control(ODItem *item);
229 dlg->AddItem("Left", _edit_control, _upd_control, LEFTKEY); in EnterRebindMenu()
230 dlg->AddItem("Right", _edit_control, _upd_control, RIGHTKEY); in EnterRebindMenu()
231 dlg->AddItem("Up", _edit_control, _upd_control, UPKEY); in EnterRebindMenu()
232 dlg->AddItem("Down", _edit_control, _upd_control, DOWNKEY); in EnterRebindMenu()
233 dlg->AddItem("Jump", _edit_control, _upd_control, JUMPKEY); in EnterRebindMenu()
234 dlg->AddItem("Strafe", _edit_control, _upd_control, STRAFEKEY); in EnterRebindMenu()
235 dlg->AddItem("Fire", _edit_control, _upd_control, FIREKEY); in EnterRebindMenu()
239 dlg->AddItem("Map", _edit_control, _upd_control, MAPSYSTEMKEY); in EnterRebindMenu()
240 dlg->AddItem("Pause", _edit_control, _upd_control, ESCKEY); in EnterRebindMenu()
[all …]
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/pause/
H A Doptions.fdh49 static void _upd_control(ODItem *item);