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Searched refs:_update_camera_override_button (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h683 void _update_camera_override_button(bool p_game_running);
H A Dspatial_editor_plugin.cpp4782 void SpatialEditor::_update_camera_override_button(bool p_game_running) { in _update_camera_override_button() function in SpatialEditor
5912 …sDB::bind_method("_update_camera_override_button", &SpatialEditor::_update_camera_override_button); in _bind_methods()
6075 _update_camera_override_button(false); in SpatialEditor()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h683 void _update_camera_override_button(bool p_game_running);
H A Dspatial_editor_plugin.cpp4782 void SpatialEditor::_update_camera_override_button(bool p_game_running) { in _update_camera_override_button() function in SpatialEditor
5912 …sDB::bind_method("_update_camera_override_button", &SpatialEditor::_update_camera_override_button); in _bind_methods()
6075 _update_camera_override_button(false); in SpatialEditor()