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Searched refs:_useStdCursor (Results 1 – 6 of 6) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/gui/
H A Dgui-manager.cpp60 _useStdCursor = false; in GuiManager()
174 if (_useStdCursor) { in loadNewTheme()
183 _useStdCursor = !_theme->ownCursor(); in loadNewTheme()
190 if (_useStdCursor) in loadNewTheme()
291 _useStdCursor = !_theme->ownCursor(); in runLoop()
292 if (_useStdCursor) in runLoop()
313 if (_useStdCursor) in runLoop()
400 _useStdCursor = false; in runLoop()
428 if (_useStdCursor) { in restoreState()
H A Dgui-manager.h134 bool _useStdCursor; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/gui/
H A Dgui-manager.cpp60 _useStdCursor = false; in GuiManager()
178 if (_useStdCursor) { in loadNewTheme()
187 _useStdCursor = !_theme->ownCursor(); in loadNewTheme()
194 if (_useStdCursor) in loadNewTheme()
312 _useStdCursor = !_theme->ownCursor(); in runLoop()
313 if (_useStdCursor) in runLoop()
333 if (_useStdCursor) in runLoop()
411 _useStdCursor = false; in runLoop()
439 if (_useStdCursor) { in restoreState()
H A Dgui-manager.h135 bool _useStdCursor; variable
/dports/games/scummvm/scummvm-2.5.1/gui/
H A Dgui-manager.cpp64 _useStdCursor = false; in GuiManager()
234 if (_useStdCursor) { in loadNewTheme()
243 _useStdCursor = !_theme->ownCursor(); in loadNewTheme()
250 if (_useStdCursor) in loadNewTheme()
379 _useStdCursor = !_theme->ownCursor(); in runLoop()
380 if (_useStdCursor) in runLoop()
400 if (_useStdCursor) in runLoop()
503 _useStdCursor = false; in runLoop()
534 if (_useStdCursor) { in restoreState()
H A Dgui-manager.h155 bool _useStdCursor; variable