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Searched refs:_useWindingOrder (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dglobal_objects_psx.cpp78 int32 _useWindingOrder = 1; variable
H A Dglobal_objects_psx.h83 extern int32 _useWindingOrder;
H A Ddrawpoly_pc.cpp278 if (_useWindingOrder) { in drawFUS3PC()
435 if (_useWindingOrder) { in drawGUS3PC()
610 if (_useWindingOrder) { in drawFTS3PC()
813 if (_useWindingOrder) { in drawGTS3PC()
1001 if (_useWindingOrder) { in drawFUL3PC()
1241 if (_useWindingOrder) { in drawGUL3PC()
1722 if (_useWindingOrder) { in drawFTL3PC()
2041 if (_useWindingOrder) { in drawGTL3PC()