Searched refs:_v_radius_tex (Results 1 – 2 of 2) sorted by relevance
173 #define _v_radius_tex MY_AP(v_radius_tex) macro175 texture<float4, 1> _v_radius_tex; variable177 texture<int4, 1> _v_radius_tex; variable
712 …_v_radius_tex.normalized = false; // access with normalized texture coordinat… in BindVRadiusTexture()713 _v_radius_tex.filterMode = cudaFilterModePoint; // Point mode, so no in BindVRadiusTexture()714 _v_radius_tex.addressMode[0] = cudaAddressModeWrap; // wrap texture coordinates in BindVRadiusTexture()731 return tex1Dfetch(_v_radius_tex, i); in fetchVRadius()733 return tex1Dfetch_double_v(_v_radius_tex, i); in fetchVRadius()