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Searched refs:_walkPhase (Results 1 – 2 of 2) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.cpp52 …_verticalDirection(0), _status(STATUS_STANDING), _walkPhase(0), _fallPhase(0), _kneeled(false), _f… in BattleUnit()
121 … _toDirectionTurret(0), _verticalDirection(0), _status(STATUS_STANDING), _walkPhase(0), in BattleUnit()
447 _walkPhase = 0; in startWalking()
490 _walkPhase++; in keepWalking()
493 if (_walkPhase == middle) in keepWalking()
500 if (_walkPhase >= end) in keepWalking()
508 _walkPhase = 0; in keepWalking()
542 return _walkPhase % 8; in getWalkingPhase()
551 return (_walkPhase / 8) * 8; in getDiagonalWalkingPhase()
H A DBattleUnit.h72 int _walkPhase, _fallPhase; variable