Searched refs:_walkPhase (Results 1 – 2 of 2) sorted by relevance
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | BattleUnit.cpp | 52 …_verticalDirection(0), _status(STATUS_STANDING), _walkPhase(0), _fallPhase(0), _kneeled(false), _f… in BattleUnit() 121 … _toDirectionTurret(0), _verticalDirection(0), _status(STATUS_STANDING), _walkPhase(0), in BattleUnit() 447 _walkPhase = 0; in startWalking() 490 _walkPhase++; in keepWalking() 493 if (_walkPhase == middle) in keepWalking() 500 if (_walkPhase >= end) in keepWalking() 508 _walkPhase = 0; in keepWalking() 542 return _walkPhase % 8; in getWalkingPhase() 551 return (_walkPhase / 8) * 8; in getDiagonalWalkingPhase()
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H A D | BattleUnit.h | 72 int _walkPhase, _fallPhase; variable
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