Searched refs:_weaponDamage (Results 1 – 4 of 4) sorted by relevance
115 _weaponDamage = 0; in Combat()1270 damage = _monsterDamage ? _monsterDamage : _weaponDamage; in attack()1666 _weaponDamage = 0; in getWeaponDamage()1687 _weaponDamage = Res.METAL_DAMAGE[weapon._material - 37]; in getWeaponDamage()1697 _weaponDamage += _vm->getRandomNumber(1, _weaponDie); in getWeaponDamage()1701 if (_weaponDamage < 1) in getWeaponDamage()1702 _weaponDamage = 0; in getWeaponDamage()1705 _weaponDamage *= 3; in getWeaponDamage()1710 return MAX(c.statBonus(c.getStat(MIGHT)) + _weaponDamage, 1); in getMonsterDamage()
178 int _weaponDamage; variable
132 _weaponDamage = 0; in Combat()1287 damage = _monsterDamage ? _monsterDamage : _weaponDamage; in attack()1684 _weaponDamage = 0; in getWeaponDamage()1705 _weaponDamage = Res.METAL_DAMAGE[weapon._material - 37]; in getWeaponDamage()1715 _weaponDamage += _vm->getRandomNumber(1, _weaponDie); in getWeaponDamage()1719 if (_weaponDamage < 1) in getWeaponDamage()1720 _weaponDamage = 0; in getWeaponDamage()1723 _weaponDamage *= 3; in getWeaponDamage()1728 return MAX(c.statBonus(c.getStat(MIGHT)) + _weaponDamage, 1); in getMonsterDamage()