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Searched refs:_whosTurn (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dinterface.cpp1496 combat._whosTurn = -1; in doCombat()
1520 highlightChar(combat._whosTurn); in doCombat()
1601 highlightChar(combat._whosTurn); in doCombat()
1607 highlightChar(combat._whosTurn); in doCombat()
1613 highlightChar(combat._whosTurn); in doCombat()
1631 int whosTurn = combat._whosTurn; in doCombat()
1636 combat._whosTurn = whosTurn; in doCombat()
1653 highlightChar(combat._whosTurn); in doCombat()
1680 combat._whosTurn = -1; in doCombat()
1788 if (combat._whosTurn != -1) { in nextChar()
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H A Dcombat.h164 int _whosTurn; variable
H A Dcombat.cpp103 _whosTurn = -1; in Combat()
794 switch (_whosTurn - _combatParty.size()) { in doMonsterTurn()
1572 _charsBlocked[_whosTurn] = true; in block()
1577 Character *c = _combatParty[_whosTurn]; in quickFight()
1605 _combatParty.remove_at(_whosTurn); in run()
1608 _whosTurn = -1; in run()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dinterface.cpp1503 combat._whosTurn = -1; in doCombat()
1527 highlightChar(combat._whosTurn); in doCombat()
1608 highlightChar(combat._whosTurn); in doCombat()
1614 highlightChar(combat._whosTurn); in doCombat()
1620 highlightChar(combat._whosTurn); in doCombat()
1638 int whosTurn = combat._whosTurn; in doCombat()
1643 combat._whosTurn = whosTurn; in doCombat()
1660 highlightChar(combat._whosTurn); in doCombat()
1690 combat._whosTurn = -1; in doCombat()
1798 if (combat._whosTurn != -1) { in nextChar()
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H A Dcombat.h164 int _whosTurn; variable
H A Dcombat.cpp120 _whosTurn = -1; in Combat()
811 switch (_whosTurn - _combatParty.size()) { in doMonsterTurn()
1590 _charsBlocked[_whosTurn] = true; in block()
1595 Character *c = _combatParty[_whosTurn]; in quickFight()
1623 _combatParty.remove_at(_whosTurn); in run()
1626 _whosTurn = -1; in run()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_items.cpp819 combat._whosTurn = -1; in doItemOptions()
H A Ddialogs_spells.cpp432 charNum = combat._whosTurn; in show()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_spells.cpp439 charNum = combat._whosTurn; in show()
H A Ddialogs_items.cpp796 combat._whosTurn = -1; in doItemOptions()