Searched refs:_withSpringForces (Results 1 – 10 of 10) sorted by relevance
/dports/misc/dartsim/dart-6.11.1/dart/dynamics/ |
H A D | SoftBodyNode.hpp | 234 bool _withSpringForces) override; 240 bool _withSpringForces) override;
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H A D | ZeroDofJoint.hpp | 491 bool _withSpringForces) override; 498 bool _withSpringForces) override;
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H A D | Joint.hpp | 939 bool _withSpringForces) 953 bool _withSpringForces)
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H A D | BodyNode.hpp | 930 double _timeStep, bool _withDampingForces, bool _withSpringForces); 934 double _timeStep, bool _withDampingForces, bool _withSpringForces);
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H A D | PointMass.hpp | 470 double _timeStep, double _withDampingForces, double _withSpringForces);
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H A D | BodyNode.cpp | 1862 double _timeStep, bool _withDampingForces, bool _withSpringForces) in updateJointForceID() argument 1866 mF, _timeStep, _withDampingForces, _withSpringForces); in updateJointForceID() 1871 double _timeStep, bool _withDampingForces, bool _withSpringForces) in updateJointForceFD() argument 1875 mF, _timeStep, _withDampingForces, _withSpringForces); in updateJointForceFD()
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H A D | SoftBodyNode.cpp | 641 double _timeStep, bool _withDampingForces, bool _withSpringForces) in updateJointForceID() argument 645 _timeStep, _withDampingForces, _withSpringForces); in updateJointForceID() 648 _timeStep, _withDampingForces, _withSpringForces); in updateJointForceID() 653 double _timeStep, bool _withDampingForces, bool _withSpringForces) in updateJointForceFD() argument 656 _timeStep, _withDampingForces, _withSpringForces); in updateJointForceFD()
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H A D | Skeleton.hpp | 679 bool _withSpringForces = false);
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H A D | Skeleton.cpp | 3750 bool _withExternalForces, bool _withDampingForces, bool _withSpringForces) in computeInverseDynamics() argument 3764 mAspectProperties.mTimeStep, _withDampingForces, _withSpringForces); in computeInverseDynamics()
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/dports/misc/dartsim/dart-6.11.1/python/dartpy/dynamics/ |
H A D | Skeleton.cpp | 714 bool _withSpringForces) -> void { in Skeleton() argument 716 _withExternalForces, _withDampingForces, _withSpringForces); in Skeleton()
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