Searched refs:_xeenSave (Results 1 – 6 of 6) sorted by relevance
39 File::_xeenSave = nullptr; in SavesManager()44 delete File::_xeenSave; in ~SavesManager()133 SaveArchive *archives[2] = { File::_xeenSave, File::_darkSave }; in saveGameState()174 SaveArchive *archives[2] = { File::_xeenSave, File::_darkSave }; in loadGameState()211 delete File::_xeenSave; in newGame()213 File::_xeenSave = nullptr; in newGame()225 File::_xeenSave = new SaveArchive(g_vm->_party); in newGame()226 File::_xeenSave->reset(File::_xeenCc); in newGame()230 File::_darkSave : File::_xeenSave; in newGame()
237 File::_xeenSave = File::_darkSave = nullptr; in FileManager()310 SaveArchive *File::_xeenSave; member in Xeen::File364 _currentSave = _xeenSave; in setCurrentArchive()
124 static SaveArchive *_xeenSave, *_darkSave; variable
39 File::_xeenSave = nullptr; in SavesManager()44 delete File::_xeenSave; in ~SavesManager()134 SaveArchive *archives[2] = { File::_xeenSave, File::_darkSave }; in saveGameState()175 SaveArchive *archives[2] = { File::_xeenSave, File::_darkSave }; in loadGameState()216 delete File::_xeenSave; in newGame()218 File::_xeenSave = nullptr; in newGame()230 File::_xeenSave = new SaveArchive(g_vm->_party); in newGame()231 File::_xeenSave->reset(File::_xeenCc); in newGame()235 File::_darkSave : File::_xeenSave; in newGame()
223 File::_xeenSave = File::_darkSave = nullptr; in FileManager()296 SaveArchive *File::_xeenSave; member in Xeen::File350 _currentSave = _xeenSave; in setCurrentArchive()