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Searched refs:_zoomable (Results 1 – 15 of 15) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/
H A Dad_entity.cpp295 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF()
423 _zoomable = false; in TOKEN_DEF()
656 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update()
983 buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE"); in saveAsText()
1138 …)%%", (const void *)this, getName(), _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scale… in debuggerToString()
H A Dad_actor.cpp266 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF()
800 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update()
860 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in getNextStep()
H A Dad_object.cpp872 if (_zoomable) { in getHeight()
1127 …_currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _… in updateBlockRegion()
1131 …_currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, … in updateBlockRegion()
1190 if (_zoomable) { in getScale()
H A Dad_layer.cpp190 entity->_zoomable = false; // scene entites default to NOT zoom in TOKEN_DEF()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_object.cpp47 _zoomable = true; in IMPLEMENT_PERSISTENT()
604 _scValue->setBool(_zoomable); in scGetProperty()
785 _zoomable = value->getBool(); in scSetProperty()
983 persistMgr->transferBool(TMEMBER(_zoomable)); in persist()
H A Dbase_object.h112 bool _zoomable; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_entity.cpp320 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF()
448 _zoomable = false; in TOKEN_DEF()
694 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update()
1137 buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE"); in saveAsText()
1304 …)%%", (const void *)this, getName(), _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scale… in debuggerToString()
H A Dad_actor.cpp267 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF()
804 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update()
864 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in getNextStep()
H A Dad_object.cpp872 if (_zoomable) { in getHeight()
1127 …_currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _… in updateBlockRegion()
1131 …_currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, … in updateBlockRegion()
1190 if (_zoomable) { in getScale()
H A Dad_layer.cpp190 entity->_zoomable = false; // scene entites default to NOT zoom in TOKEN_DEF()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_object.cpp54 _zoomable = true; in IMPLEMENT_PERSISTENT()
700 _scValue->setBool(_zoomable); in scGetProperty()
881 _zoomable = value->getBool(); in scSetProperty()
1079 persistMgr->transferBool(TMEMBER(_zoomable)); in persist()
H A Dbase_object.h123 bool _zoomable; variable
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Web.DataVisualization/Common/General/
H A DAxisScrollZoom.cs145 private bool _zoomable = true; field in System.Windows.Forms.DataVisualization.Charting.AxisScaleView
438 return _zoomable;
442 _zoomable = value;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ui/
H A Dui_entity.cpp247 _entity->_zoomable = false; in display()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ui/
H A Dui_entity.cpp250 _entity->_zoomable = false; in display()