/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/ |
H A D | ad_entity.cpp | 295 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF() 423 _zoomable = false; in TOKEN_DEF() 656 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update() 983 buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE"); in saveAsText() 1138 …)%%", (const void *)this, getName(), _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scale… in debuggerToString()
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H A D | ad_actor.cpp | 266 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF() 800 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update() 860 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in getNextStep()
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H A D | ad_object.cpp | 872 if (_zoomable) { in getHeight() 1127 …_currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _… in updateBlockRegion() 1131 …_currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, … in updateBlockRegion() 1190 if (_zoomable) { in getScale()
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H A D | ad_layer.cpp | 190 entity->_zoomable = false; // scene entites default to NOT zoom in TOKEN_DEF()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/ |
H A D | base_object.cpp | 47 _zoomable = true; in IMPLEMENT_PERSISTENT() 604 _scValue->setBool(_zoomable); in scGetProperty() 785 _zoomable = value->getBool(); in scSetProperty() 983 persistMgr->transferBool(TMEMBER(_zoomable)); in persist()
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H A D | base_object.h | 112 bool _zoomable; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_entity.cpp | 320 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF() 448 _zoomable = false; in TOKEN_DEF() 694 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update() 1137 buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE"); in saveAsText() 1304 …)%%", (const void *)this, getName(), _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scale… in debuggerToString()
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H A D | ad_actor.cpp | 267 parser.scanStr(params, "%b", &_zoomable); in TOKEN_DEF() 804 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in update() 864 …_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) … in getNextStep()
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H A D | ad_object.cpp | 872 if (_zoomable) { in getHeight() 1127 …_currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _… in updateBlockRegion() 1131 …_currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, … in updateBlockRegion() 1190 if (_zoomable) { in getScale()
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H A D | ad_layer.cpp | 190 entity->_zoomable = false; // scene entites default to NOT zoom in TOKEN_DEF()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/ |
H A D | base_object.cpp | 54 _zoomable = true; in IMPLEMENT_PERSISTENT() 700 _scValue->setBool(_zoomable); in scGetProperty() 881 _zoomable = value->getBool(); in scSetProperty() 1079 persistMgr->transferBool(TMEMBER(_zoomable)); in persist()
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H A D | base_object.h | 123 bool _zoomable; variable
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Web.DataVisualization/Common/General/ |
H A D | AxisScrollZoom.cs | 145 private bool _zoomable = true; field in System.Windows.Forms.DataVisualization.Charting.AxisScaleView 438 return _zoomable; 442 _zoomable = value;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ui/ |
H A D | ui_entity.cpp | 247 _entity->_zoomable = false; in display()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ui/ |
H A D | ui_entity.cpp | 250 _entity->_zoomable = false; in display()
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