Searched refs:aDiffuse (Results 1 – 6 of 6) sorted by relevance
/dports/cad/opencascade/opencascade-7.6.0/src/Shaders/ |
H A D | PBRIllumination.glsl | 22 vec3 aDiffuse = vec3(1.0) - aFresnel; 23 aDiffuse *= 1.0 - theMetallic; 24 aDiffuse *= INV_PI; 25 aDiffuse *= theBaseColor.rgb; 26 aDiffuse = mix (vec3(0.0), aDiffuse, theBaseColor.a); 27 …return (aDiffuse + aSpecular) * theLightColor * theLightIntensity * max(0.0, dot(theLight, theNorm…
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H A D | Shaders_PBRIllumination_glsl.pxx | 25 " vec3 aDiffuse = vec3(1.0) - aFresnel;\n" 26 " aDiffuse *= 1.0 - theMetallic;\n" 27 " aDiffuse *= INV_PI;\n" 28 " aDiffuse *= theBaseColor.rgb;\n" 29 " aDiffuse = mix (vec3(0.0), aDiffuse, theBaseColor.a);\n" 30 …" return (aDiffuse + aSpecular) * theLightColor * theLightIntensity * max(0.0, dot(theLight, theN…
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H A D | RaytraceBase.fs | 1100 vec4 aDiffuse = texelFetch ( 1108 if (aDiffuse.w >= 0.f) 1121 sampler2D (uTextureSamplers[int(aDiffuse.w)]), aTexCoord.st, 0.f); 1123 aDiffuse.rgb *= aTexColor.rgb; 1182 (aDiffuse.xyz * aLdotN + aSpecular.xyz * pow (max (0.f, aRdotV), aSpecular.w));
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H A D | Shaders_RaytraceBase_fs.pxx | 1103 " vec4 aDiffuse = texelFetch (\n" 1111 " if (aDiffuse.w >= 0.f)\n" 1124 " sampler2D (uTextureSamplers[int(aDiffuse.w)]), aTexCoord.st, 0.f);\n" 1126 " aDiffuse.rgb *= aTexColor.rgb;\n" 1185 " (aDiffuse.xyz * aLdotN + aSpecular.xyz * pow (max (0.f, aRdotV), aSpecular.w));\n"
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/dports/cad/opencascade/opencascade-7.6.0/src/ViewerTest/ |
H A D | ViewerTest_OpenGlCommands.cxx | 743 const Graphic3d_Vec3 aDiffuse = (Graphic3d_Vec3 )aMat.DiffuseColor(); in VListMaterials() local 751 *aMatFile << "Kd " << Quantity_Color::Convert_LinearRGB_To_sRGB (aDiffuse) << "\n"; in VListMaterials() 772 …*aHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (aDiffuse)) << aDiffuse << "</td>… in VListMaterials() 797 theDI << " Common.Diffuse: " << aDiffuse << "\n"; in VListMaterials()
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/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/ |
H A D | Graphic3d_MaterialAspect.cxx | 513 const Quantity_Color aDiffuse ((Graphic3d_Vec3 )theColor * aSrcMat.DiffuseCoef); in SetColor() local 516 || !myColors[Graphic3d_TOR_DIFFUSE].IsEqual (aDiffuse))) in SetColor() 521 myColors[Graphic3d_TOR_DIFFUSE] = aDiffuse; in SetColor()
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