/dports/cad/opencascade/opencascade-7.6.0/src/Shaders/ |
H A D | PBRCookTorrance.glsl | 10 vec3 aHalf = normalize (theView + theLight); 13 float aCosH = max(dot(aHalf, theNormal), 0.0); 14 float aCosVH = max(dot(aHalf, theView), 0.0);
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H A D | Shaders_PBRCookTorrance_glsl.pxx | 13 " vec3 aHalf = normalize (theView + theLight);\n" 16 " float aCosH = max(dot(aHalf, theNormal), 0.0);\n" 17 " float aCosVH = max(dot(aHalf, theView), 0.0);\n"
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H A D | PhongShading.fs | 44 vec3 aHalf = normalize (aLight + theView); 48 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf )); 95 vec3 aHalf = normalize (aLight + theView); 99 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf )); 122 vec3 aHalf = normalize (aLight + theView); 126 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
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H A D | PBRIllumination.glsl | 12 vec3 aHalf = normalize (theView + theLight); 13 float aCosVH = max(dot(theView, aHalf), 0.0);
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H A D | PhongDirectionalLight.glsl | 15 vec3 aHalf = normalize (aLight + theView); 19 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
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H A D | PhongPointLight.glsl | 22 vec3 aHalf = normalize (aLight + theView); 26 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
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H A D | Shaders_PBRIllumination_glsl.pxx | 15 " vec3 aHalf = normalize (theView + theLight);\n" 16 " float aCosVH = max(dot(theView, aHalf), 0.0);\n"
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H A D | Shaders_PhongDirectionalLight_glsl.pxx | 18 " vec3 aHalf = normalize (aLight + theView);\n" 22 " float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));\n"
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H A D | PBREnvBaking.fs | 172 vec3 aHalf = importanceSample (aHammersleyPoint, occRoughness (theRoughness)); 173 float aHdotV = aHalf.z; 174 aHalf = fromTangentSpace (aHalf, theNormal); 175 vec3 aLight = -reflect (theNormal, aHalf);
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H A D | PhongSpotLight.glsl | 36 vec3 aHalf = normalize (aLight + theView); 40 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
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H A D | Shaders_PhongPointLight_glsl.pxx | 25 " vec3 aHalf = normalize (aLight + theView);\n" 29 " float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));\n"
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H A D | Shaders_PhongSpotLight_glsl.pxx | 39 " vec3 aHalf = normalize (aLight + theView);\n" 43 " float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));\n"
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H A D | Shaders_PBREnvBaking_fs.pxx | 175 " vec3 aHalf = importanceSample (aHammersleyPoint, occRoughness (theRoughness));\n" 176 " float aHdotV = aHalf.z;\n" 177 " aHalf = fromTangentSpace (aHalf, theNormal);\n" 178 " vec3 aLight = -reflect (theNormal, aHalf);\n"
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/dports/editors/libreoffice/libreoffice-7.2.6.2/sc/source/ui/StatisticsDialogs/ |
H A D | MovingAverageDialog.cxx | 87 sal_Int32 aHalf = aIntervalSize / 2; in ApplyOutput() local 89 aIntervalStart = aDataCellIterator.getRelative(-aHalf); in ApplyOutput() 90 aIntervalEnd = aDataCellIterator.getRelative(aHalf - 1 + aHalfRemainder); in ApplyOutput()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/sc/source/ui/StatisticsDialogs/ |
H A D | MovingAverageDialog.cxx | 87 sal_Int32 aHalf = aIntervalSize / 2; in ApplyOutput() local 89 aIntervalStart = aDataCellIterator.getRelative(-aHalf); in ApplyOutput() 90 aIntervalEnd = aDataCellIterator.getRelative(aHalf - 1 + aHalfRemainder); in ApplyOutput()
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/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/ |
H A D | Graphic3d_PBRMaterial.cxx | 224 Graphic3d_Vec3 aHalf = lutGenImportanceSample (aHammersleyPoint, aRoughness); in GenerateEnvLUT() local 225 Graphic3d_Vec3 aLight = lutGenReflect (aView, aHalf); in GenerateEnvLUT() 229 Standard_ShortReal aCosVH = aView.Dot (aHalf); in GenerateEnvLUT() 238 aResult.x() += aGeometryFactor * (aCosVH / aHalf.z()) * (1.f - anIntermediateResult); in GenerateEnvLUT() 239 aResult.y() += aGeometryFactor * (aCosVH / aHalf.z()) * anIntermediateResult; in GenerateEnvLUT()
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | CInput.cpp | 43 aHalf[iHalf] = {A_Throttle, A_Brake, A_HandBrake, A_Boost}, in LoadInputDefaults() local 69 if (bH[n]) AddHalf(p, aHalf[i], kHalf[p][i]); in LoadInputDefaults()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/ |
H A D | GrDataUtils.cpp | 243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local 245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
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/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/ |
H A D | GrDataUtils.cpp | 243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local 245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/ |
H A D | GrDataUtils.cpp | 243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local 245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/ |
H A D | GrDataUtils.cpp | 243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local 245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
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/dports/cad/opencascade/opencascade-7.6.0/src/QABugs/ |
H A D | QABugs_19.cxx | 3146 Handle(Geom_TrimmedCurve) aHalf = new Geom_TrimmedCurve(aCircle, aFirstP, aLastP); in OCC25547() 3147 TopoDS_Edge aEdge = BRepBuilderAPI_MakeEdge(aHalf); in OCC25547()
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