Home
last modified time | relevance | path

Searched refs:aHalf (Results 1 – 22 of 22) sorted by relevance

/dports/cad/opencascade/opencascade-7.6.0/src/Shaders/
H A DPBRCookTorrance.glsl10 vec3 aHalf = normalize (theView + theLight);
13 float aCosH = max(dot(aHalf, theNormal), 0.0);
14 float aCosVH = max(dot(aHalf, theView), 0.0);
H A DShaders_PBRCookTorrance_glsl.pxx13 " vec3 aHalf = normalize (theView + theLight);\n"
16 " float aCosH = max(dot(aHalf, theNormal), 0.0);\n"
17 " float aCosVH = max(dot(aHalf, theView), 0.0);\n"
H A DPhongShading.fs44 vec3 aHalf = normalize (aLight + theView);
48 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
95 vec3 aHalf = normalize (aLight + theView);
99 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
122 vec3 aHalf = normalize (aLight + theView);
126 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
H A DPBRIllumination.glsl12 vec3 aHalf = normalize (theView + theLight);
13 float aCosVH = max(dot(theView, aHalf), 0.0);
H A DPhongDirectionalLight.glsl15 vec3 aHalf = normalize (aLight + theView);
19 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
H A DPhongPointLight.glsl22 vec3 aHalf = normalize (aLight + theView);
26 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
H A DShaders_PBRIllumination_glsl.pxx15 " vec3 aHalf = normalize (theView + theLight);\n"
16 " float aCosVH = max(dot(theView, aHalf), 0.0);\n"
H A DShaders_PhongDirectionalLight_glsl.pxx18 " vec3 aHalf = normalize (aLight + theView);\n"
22 " float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));\n"
H A DPBREnvBaking.fs172 vec3 aHalf = importanceSample (aHammersleyPoint, occRoughness (theRoughness));
173 float aHdotV = aHalf.z;
174 aHalf = fromTangentSpace (aHalf, theNormal);
175 vec3 aLight = -reflect (theNormal, aHalf);
H A DPhongSpotLight.glsl36 vec3 aHalf = normalize (aLight + theView);
40 float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));
H A DShaders_PhongPointLight_glsl.pxx25 " vec3 aHalf = normalize (aLight + theView);\n"
29 " float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));\n"
H A DShaders_PhongSpotLight_glsl.pxx39 " vec3 aHalf = normalize (aLight + theView);\n"
43 " float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));\n"
H A DShaders_PBREnvBaking_fs.pxx175 " vec3 aHalf = importanceSample (aHammersleyPoint, occRoughness (theRoughness));\n"
176 " float aHdotV = aHalf.z;\n"
177 " aHalf = fromTangentSpace (aHalf, theNormal);\n"
178 " vec3 aLight = -reflect (theNormal, aHalf);\n"
/dports/editors/libreoffice/libreoffice-7.2.6.2/sc/source/ui/StatisticsDialogs/
H A DMovingAverageDialog.cxx87 sal_Int32 aHalf = aIntervalSize / 2; in ApplyOutput() local
89 aIntervalStart = aDataCellIterator.getRelative(-aHalf); in ApplyOutput()
90 aIntervalEnd = aDataCellIterator.getRelative(aHalf - 1 + aHalfRemainder); in ApplyOutput()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/sc/source/ui/StatisticsDialogs/
H A DMovingAverageDialog.cxx87 sal_Int32 aHalf = aIntervalSize / 2; in ApplyOutput() local
89 aIntervalStart = aDataCellIterator.getRelative(-aHalf); in ApplyOutput()
90 aIntervalEnd = aDataCellIterator.getRelative(aHalf - 1 + aHalfRemainder); in ApplyOutput()
/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/
H A DGraphic3d_PBRMaterial.cxx224 Graphic3d_Vec3 aHalf = lutGenImportanceSample (aHammersleyPoint, aRoughness); in GenerateEnvLUT() local
225 Graphic3d_Vec3 aLight = lutGenReflect (aView, aHalf); in GenerateEnvLUT()
229 Standard_ShortReal aCosVH = aView.Dot (aHalf); in GenerateEnvLUT()
238 aResult.x() += aGeometryFactor * (aCosVH / aHalf.z()) * (1.f - anIntermediateResult); in GenerateEnvLUT()
239 aResult.y() += aGeometryFactor * (aCosVH / aHalf.z()) * anIntermediateResult; in GenerateEnvLUT()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCInput.cpp43 aHalf[iHalf] = {A_Throttle, A_Brake, A_HandBrake, A_Boost}, in LoadInputDefaults() local
69 if (bH[n]) AddHalf(p, aHalf[i], kHalf[p][i]); in LoadInputDefaults()
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/
H A DGrDataUtils.cpp243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local
245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/
H A DGrDataUtils.cpp243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local
245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/
H A DGrDataUtils.cpp243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local
245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/
H A DGrDataUtils.cpp243 uint64_t aHalf = SkFloatToHalf(colorf.fA); in fill_buffer_with_color() local
245 uint64_t rgbaHalf = (aHalf << 48) | (bHalf << 32) | (gHalf << 16) | rHalf; in fill_buffer_with_color()
/dports/cad/opencascade/opencascade-7.6.0/src/QABugs/
H A DQABugs_19.cxx3146 Handle(Geom_TrimmedCurve) aHalf = new Geom_TrimmedCurve(aCircle, aFirstP, aLastP); in OCC25547()
3147 TopoDS_Edge aEdge = BRepBuilderAPI_MakeEdge(aHalf); in OCC25547()