Searched refs:aInverseOrientation (Results 1 – 4 of 4) sorted by relevance
416 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local417 aInverseOrientation.invert(); in MoveSdrDrag()424 aTransMat *= aInverseOrientation; in MoveSdrDrag()569 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local570 aInverseOrientation.invert(); in MoveSdrDrag()571 … basegfx::B3DHomMatrix aCompleteTrans(rCandidate.maInvDisplayTransform * aInverseOrientation); in MoveSdrDrag()692 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local693 aInverseOrientation.invert(); in MoveSdrDrag()701 aNewTrans *= aInverseOrientation; in MoveSdrDrag()
179 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in NbcResize() local180 aInverseOrientation.invert(); in NbcResize()188 aTrans *= aInverseOrientation; in NbcResize()239 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in NbcMove() local240 aInverseOrientation.invert(); in NbcMove()241 basegfx::B3DHomMatrix aCompleteTrans(aInvDispTransform * aInverseOrientation); in NbcMove()
410 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local411 aInverseOrientation.invert(); in MoveSdrDrag()418 aTransMat *= aInverseOrientation; in MoveSdrDrag()563 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local564 aInverseOrientation.invert(); in MoveSdrDrag()565 … basegfx::B3DHomMatrix aCompleteTrans(rCandidate.maInvDisplayTransform * aInverseOrientation); in MoveSdrDrag()686 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local687 aInverseOrientation.invert(); in MoveSdrDrag()695 aNewTrans *= aInverseOrientation; in MoveSdrDrag()
188 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in NbcResize() local189 aInverseOrientation.invert(); in NbcResize()197 aTrans *= aInverseOrientation; in NbcResize()248 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in NbcMove() local249 aInverseOrientation.invert(); in NbcMove()250 basegfx::B3DHomMatrix aCompleteTrans(aInvDispTransform * aInverseOrientation); in NbcMove()