Searched refs:aMatrixStack (Results 1 – 5 of 5) sorted by relevance
444 std::vector< basegfx::B2DHomMatrix > aMatrixStack; in createTextPrimitive() local445 aMatrixStack.push_back(aLeft); in createTextPrimitive()446 aMatrixStack.push_back(aRight); in createTextPrimitive()447 …const Primitive2DReference xRefA(new AnimatedInterpolatePrimitive2D(aMatrixStack, aAnimationList, … in createTextPrimitive()
502 std::vector< basegfx::B2DHomMatrix > aMatrixStack; in createTextPrimitive() local503 aMatrixStack.push_back(aLeft); in createTextPrimitive()504 aMatrixStack.push_back(aRight); in createTextPrimitive()505 …const Primitive2DReference xRefA(new AnimatedInterpolatePrimitive2D(aMatrixStack, aAnimationList, … in createTextPrimitive()
6855 MatrixStack4x4& aMatrixStack, in PushTransform() argument6862 aMatrixStack.Push(Matrix4x4Flagged()); in PushTransform()6864 aMatrixStack.Push(item->GetTransformForRendering()); in PushTransform()6867 gfx::Matrix4x4Flagged matrix = aMatrixStack.CurrentMatrix() * aBaseMatrix; in PushTransform()
6836 MatrixStack4x4& aMatrixStack, in PushTransform() argument6843 aMatrixStack.Push(Matrix4x4Flagged()); in PushTransform()6845 aMatrixStack.Push(item->GetTransformForRendering()); in PushTransform()6848 gfx::Matrix4x4Flagged matrix = aMatrixStack.CurrentMatrix() * aBaseMatrix; in PushTransform()