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Searched refs:aMatrixStack (Results 1 – 5 of 5) sorted by relevance

/dports/editors/libreoffice6/libreoffice-6.4.7.2/svx/source/sdr/primitive2d/
H A Dsdrdecompositiontools.cxx444 std::vector< basegfx::B2DHomMatrix > aMatrixStack; in createTextPrimitive() local
445 aMatrixStack.push_back(aLeft); in createTextPrimitive()
446 aMatrixStack.push_back(aRight); in createTextPrimitive()
447 …const Primitive2DReference xRefA(new AnimatedInterpolatePrimitive2D(aMatrixStack, aAnimationList, … in createTextPrimitive()
/dports/editors/libreoffice/libreoffice-7.2.6.2/svx/source/sdr/primitive2d/
H A Dsdrdecompositiontools.cxx502 std::vector< basegfx::B2DHomMatrix > aMatrixStack; in createTextPrimitive() local
503 aMatrixStack.push_back(aLeft); in createTextPrimitive()
504 aMatrixStack.push_back(aRight); in createTextPrimitive()
505 …const Primitive2DReference xRefA(new AnimatedInterpolatePrimitive2D(aMatrixStack, aAnimationList, … in createTextPrimitive()
/dports/www/firefox-esr/firefox-91.8.0/layout/painting/
H A DFrameLayerBuilder.cpp6855 MatrixStack4x4& aMatrixStack, in PushTransform() argument
6862 aMatrixStack.Push(Matrix4x4Flagged()); in PushTransform()
6864 aMatrixStack.Push(item->GetTransformForRendering()); in PushTransform()
6867 gfx::Matrix4x4Flagged matrix = aMatrixStack.CurrentMatrix() * aBaseMatrix; in PushTransform()
/dports/mail/thunderbird/thunderbird-91.8.0/layout/painting/
H A DFrameLayerBuilder.cpp6855 MatrixStack4x4& aMatrixStack, in PushTransform() argument
6862 aMatrixStack.Push(Matrix4x4Flagged()); in PushTransform()
6864 aMatrixStack.Push(item->GetTransformForRendering()); in PushTransform()
6867 gfx::Matrix4x4Flagged matrix = aMatrixStack.CurrentMatrix() * aBaseMatrix; in PushTransform()
/dports/lang/spidermonkey78/firefox-78.9.0/layout/painting/
H A DFrameLayerBuilder.cpp6836 MatrixStack4x4& aMatrixStack, in PushTransform() argument
6843 aMatrixStack.Push(Matrix4x4Flagged()); in PushTransform()
6845 aMatrixStack.Push(item->GetTransformForRendering()); in PushTransform()
6848 gfx::Matrix4x4Flagged matrix = aMatrixStack.CurrentMatrix() * aBaseMatrix; in PushTransform()