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/dports/editors/libreoffice/libreoffice-7.2.6.2/svx/source/engine3d/
H A Dpolygn3d.cxx80 basegfx::B3DVector aNormal(-aPolygon.getNormal()); in CreateDefaultNormals() local
85 aNormals.append(aNormal); in CreateDefaultNormals()
111 basegfx::B3DVector aNormal(aPolygon.getNormal()); in CreateDefaultTexture() local
112 aNormal.setX(fabs(aNormal.getX())); in CreateDefaultTexture()
113 aNormal.setY(fabs(aNormal.getY())); in CreateDefaultTexture()
114 aNormal.setZ(fabs(aNormal.getZ())); in CreateDefaultTexture()
120 if (aNormal.getX() <= aNormal.getY() || aNormal.getX() <= aNormal.getZ()) in CreateDefaultTexture()
122 if (aNormal.getY() > aNormal.getZ()) in CreateDefaultTexture()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/svx/source/engine3d/
H A Dpolygn3d.cxx71 basegfx::B3DVector aNormal(-aPolygon.getNormal()); in CreateDefaultNormals() local
76 aNormals.append(aNormal); in CreateDefaultNormals()
102 basegfx::B3DVector aNormal(aPolygon.getNormal()); in CreateDefaultTexture() local
103 aNormal.setX(fabs(aNormal.getX())); in CreateDefaultTexture()
104 aNormal.setY(fabs(aNormal.getY())); in CreateDefaultTexture()
105 aNormal.setZ(fabs(aNormal.getZ())); in CreateDefaultTexture()
111 if(!(aNormal.getX() > aNormal.getY() && aNormal.getX() > aNormal.getZ())) in CreateDefaultTexture()
113 if(aNormal.getY() > aNormal.getZ()) in CreateDefaultTexture()
/dports/games/glaxium/glaxium_0.5/
H A Ddiamond.cpp82 GLfloat aNormal[3]; in initList() local
87 aNormal[0] = capsule_meshes[i*8+3]; in initList()
88 aNormal[1] = capsule_meshes[i*8+4]; in initList()
89 aNormal[2] = capsule_meshes[i*8+5]; in initList()
94 aNormal[0]+= capsule_meshes[j*8+3]; in initList()
95 aNormal[1]+= capsule_meshes[j*8+4]; in initList()
96 aNormal[2]+= capsule_meshes[j*8+5]; in initList()
99 aNormal[0] /= nb; in initList()
100 aNormal[1] /= nb; in initList()
101 aNormal[2] /= nb; in initList()
[all …]
H A Dcube.cpp55 GLfloat aNormal[3]; in initList() local
60 aNormal[0] = cube_meshes[i*8+3]; in initList()
61 aNormal[1] = cube_meshes[i*8+4]; in initList()
62 aNormal[2] = cube_meshes[i*8+5]; in initList()
67 aNormal[0]+= cube_meshes[j*8+3]; in initList()
68 aNormal[1]+= cube_meshes[j*8+4]; in initList()
69 aNormal[2]+= cube_meshes[j*8+5]; in initList()
72 aNormal[0] /= nb; in initList()
73 aNormal[1] /= nb; in initList()
74 aNormal[2] /= nb; in initList()
[all …]
H A Dbandit2.cpp58 GLfloat aNormal[3]; in initList() local
63 aNormal[0] = bandit2_meshes[i*8+3]; in initList()
64 aNormal[1] = bandit2_meshes[i*8+4]; in initList()
65 aNormal[2] = bandit2_meshes[i*8+5]; in initList()
70 aNormal[0]+= bandit2_meshes[j*8+3]; in initList()
71 aNormal[1]+= bandit2_meshes[j*8+4]; in initList()
72 aNormal[2]+= bandit2_meshes[j*8+5]; in initList()
75 aNormal[0] /= nb; in initList()
76 aNormal[1] /= nb; in initList()
77 aNormal[2] /= nb; in initList()
[all …]
H A Dfighter2.cpp58 GLfloat aNormal[3]; in initList() local
63 aNormal[0] = fighter2_meshes[i*8+3]; in initList()
64 aNormal[1] = fighter2_meshes[i*8+4]; in initList()
65 aNormal[2] = fighter2_meshes[i*8+5]; in initList()
70 aNormal[0]+= fighter2_meshes[j*8+3]; in initList()
71 aNormal[1]+= fighter2_meshes[j*8+4]; in initList()
72 aNormal[2]+= fighter2_meshes[j*8+5]; in initList()
75 aNormal[0] /= nb; in initList()
76 aNormal[1] /= nb; in initList()
77 aNormal[2] /= nb; in initList()
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H A Dmyship.cpp128 GLfloat aNormal[3]; in initList() local
133 aNormal[0] = myship_meshes[i*8+3]; in initList()
134 aNormal[1] = myship_meshes[i*8+4]; in initList()
135 aNormal[2] = myship_meshes[i*8+5]; in initList()
143 aNormal[0]+= myship_meshes[j*8+3]; in initList()
150 aNormal[0] /= nb; in initList()
151 aNormal[1] /= nb; in initList()
152 aNormal[2] /= nb; in initList()
189 aNormal[0] /= nb; in initList()
190 aNormal[1] /= nb; in initList()
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H A Dship1.cpp65 GLfloat aNormal[3]; in initList() local
71 aNormal[0] = bandit1_meshes[i*8+3]; in initList()
72 aNormal[1] = bandit1_meshes[i*8+4]; in initList()
73 aNormal[2] = bandit1_meshes[i*8+5]; in initList()
78 aNormal[0]+= bandit1_meshes[j*8+3]; in initList()
79 aNormal[1]+= bandit1_meshes[j*8+4]; in initList()
80 aNormal[2]+= bandit1_meshes[j*8+5]; in initList()
83 aNormal[0] /= nb; in initList()
84 aNormal[1] /= nb; in initList()
85 aNormal[2] /= nb; in initList()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/vert/
H A Dbasic.vert10 static float3 aNormal;
15 float3 aNormal : TEXCOORD1;
27 vNormal = aNormal;
33 aNormal = stage_input.aNormal;
/dports/cad/opencascade/opencascade-7.6.0/src/AIS/
H A DAIS_Triangulation.cxx139 gp_Vec3f aNormal; in Compute() local
146 myTriangulation->Normal (aNodeIter, aNormal); in Compute()
147 anArray->SetVertexNormal (aNodeIter, aNormal.x(), aNormal.y(), aNormal.z()); in Compute()
155 myTriangulation->Normal (aNodeIter, aNormal); in Compute()
156 anArray->SetVertexNormal(aNodeIter, aNormal.x(), aNormal.y(), aNormal.z()); in Compute()

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