/dports/editors/libreoffice/libreoffice-7.2.6.2/svx/source/engine3d/ |
H A D | polygn3d.cxx | 80 basegfx::B3DVector aNormal(-aPolygon.getNormal()); in CreateDefaultNormals() local 85 aNormals.append(aNormal); in CreateDefaultNormals() 111 basegfx::B3DVector aNormal(aPolygon.getNormal()); in CreateDefaultTexture() local 112 aNormal.setX(fabs(aNormal.getX())); in CreateDefaultTexture() 113 aNormal.setY(fabs(aNormal.getY())); in CreateDefaultTexture() 114 aNormal.setZ(fabs(aNormal.getZ())); in CreateDefaultTexture() 120 if (aNormal.getX() <= aNormal.getY() || aNormal.getX() <= aNormal.getZ()) in CreateDefaultTexture() 122 if (aNormal.getY() > aNormal.getZ()) in CreateDefaultTexture()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/svx/source/engine3d/ |
H A D | polygn3d.cxx | 71 basegfx::B3DVector aNormal(-aPolygon.getNormal()); in CreateDefaultNormals() local 76 aNormals.append(aNormal); in CreateDefaultNormals() 102 basegfx::B3DVector aNormal(aPolygon.getNormal()); in CreateDefaultTexture() local 103 aNormal.setX(fabs(aNormal.getX())); in CreateDefaultTexture() 104 aNormal.setY(fabs(aNormal.getY())); in CreateDefaultTexture() 105 aNormal.setZ(fabs(aNormal.getZ())); in CreateDefaultTexture() 111 if(!(aNormal.getX() > aNormal.getY() && aNormal.getX() > aNormal.getZ())) in CreateDefaultTexture() 113 if(aNormal.getY() > aNormal.getZ()) in CreateDefaultTexture()
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/dports/games/glaxium/glaxium_0.5/ |
H A D | diamond.cpp | 82 GLfloat aNormal[3]; in initList() local 87 aNormal[0] = capsule_meshes[i*8+3]; in initList() 88 aNormal[1] = capsule_meshes[i*8+4]; in initList() 89 aNormal[2] = capsule_meshes[i*8+5]; in initList() 94 aNormal[0]+= capsule_meshes[j*8+3]; in initList() 95 aNormal[1]+= capsule_meshes[j*8+4]; in initList() 96 aNormal[2]+= capsule_meshes[j*8+5]; in initList() 99 aNormal[0] /= nb; in initList() 100 aNormal[1] /= nb; in initList() 101 aNormal[2] /= nb; in initList() [all …]
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H A D | cube.cpp | 55 GLfloat aNormal[3]; in initList() local 60 aNormal[0] = cube_meshes[i*8+3]; in initList() 61 aNormal[1] = cube_meshes[i*8+4]; in initList() 62 aNormal[2] = cube_meshes[i*8+5]; in initList() 67 aNormal[0]+= cube_meshes[j*8+3]; in initList() 68 aNormal[1]+= cube_meshes[j*8+4]; in initList() 69 aNormal[2]+= cube_meshes[j*8+5]; in initList() 72 aNormal[0] /= nb; in initList() 73 aNormal[1] /= nb; in initList() 74 aNormal[2] /= nb; in initList() [all …]
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H A D | bandit2.cpp | 58 GLfloat aNormal[3]; in initList() local 63 aNormal[0] = bandit2_meshes[i*8+3]; in initList() 64 aNormal[1] = bandit2_meshes[i*8+4]; in initList() 65 aNormal[2] = bandit2_meshes[i*8+5]; in initList() 70 aNormal[0]+= bandit2_meshes[j*8+3]; in initList() 71 aNormal[1]+= bandit2_meshes[j*8+4]; in initList() 72 aNormal[2]+= bandit2_meshes[j*8+5]; in initList() 75 aNormal[0] /= nb; in initList() 76 aNormal[1] /= nb; in initList() 77 aNormal[2] /= nb; in initList() [all …]
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H A D | fighter2.cpp | 58 GLfloat aNormal[3]; in initList() local 63 aNormal[0] = fighter2_meshes[i*8+3]; in initList() 64 aNormal[1] = fighter2_meshes[i*8+4]; in initList() 65 aNormal[2] = fighter2_meshes[i*8+5]; in initList() 70 aNormal[0]+= fighter2_meshes[j*8+3]; in initList() 71 aNormal[1]+= fighter2_meshes[j*8+4]; in initList() 72 aNormal[2]+= fighter2_meshes[j*8+5]; in initList() 75 aNormal[0] /= nb; in initList() 76 aNormal[1] /= nb; in initList() 77 aNormal[2] /= nb; in initList() [all …]
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H A D | myship.cpp | 128 GLfloat aNormal[3]; in initList() local 133 aNormal[0] = myship_meshes[i*8+3]; in initList() 134 aNormal[1] = myship_meshes[i*8+4]; in initList() 135 aNormal[2] = myship_meshes[i*8+5]; in initList() 143 aNormal[0]+= myship_meshes[j*8+3]; in initList() 150 aNormal[0] /= nb; in initList() 151 aNormal[1] /= nb; in initList() 152 aNormal[2] /= nb; in initList() 189 aNormal[0] /= nb; in initList() 190 aNormal[1] /= nb; in initList() [all …]
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H A D | ship1.cpp | 65 GLfloat aNormal[3]; in initList() local 71 aNormal[0] = bandit1_meshes[i*8+3]; in initList() 72 aNormal[1] = bandit1_meshes[i*8+4]; in initList() 73 aNormal[2] = bandit1_meshes[i*8+5]; in initList() 78 aNormal[0]+= bandit1_meshes[j*8+3]; in initList() 79 aNormal[1]+= bandit1_meshes[j*8+4]; in initList() 80 aNormal[2]+= bandit1_meshes[j*8+5]; in initList() 83 aNormal[0] /= nb; in initList() 84 aNormal[1] /= nb; in initList() 85 aNormal[2] /= nb; in initList() [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/vert/ |
H A D | basic.vert | 10 static float3 aNormal; 15 float3 aNormal : TEXCOORD1; 27 vNormal = aNormal; 33 aNormal = stage_input.aNormal;
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/dports/cad/opencascade/opencascade-7.6.0/src/AIS/ |
H A D | AIS_Triangulation.cxx | 139 gp_Vec3f aNormal; in Compute() local 146 myTriangulation->Normal (aNodeIter, aNormal); in Compute() 147 anArray->SetVertexNormal (aNodeIter, aNormal.x(), aNormal.y(), aNormal.z()); in Compute() 155 myTriangulation->Normal (aNodeIter, aNormal); in Compute() 156 anArray->SetVertexNormal(aNodeIter, aNormal.x(), aNormal.y(), aNormal.z()); in Compute()
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