Searched refs:aPosLogic (Results 1 – 4 of 4) sorted by relevance
119 … const Point aPosLogic(pManager->getOutputDevice().PixelToLogic(rDiscretePosition)); in isHitPixel() local120 const basegfx::B2DPoint aPosition(aPosLogic.X(), aPosLogic.Y()); in isHitPixel()
123 … const Point aPosLogic(pManager->getOutputDevice().PixelToLogic(rDiscretePosition)); in isHitPixel() local124 const basegfx::B2DPoint aPosition(aPosLogic.X(), aPosLogic.Y()); in isHitPixel()
662 const Point aPosLogic(PixelToLogic(aPosPixel)); in TrySelection() local663 const basegfx::B2DPoint aPoint(aPosLogic.X(), aPosLogic.Y()); in TrySelection()1344 const Point aPosLogic(GetDrawingArea()->get_ref_device().PixelToLogic(aPosPixel)); in TrySelection() local1345 const basegfx::B2DPoint aPoint(aPosLogic.X(), aPosLogic.Y()); in TrySelection()
467 const Point aPosLogic(GetDrawingArea()->get_ref_device().PixelToLogic(aPosPixel)); in TrySelection() local468 const basegfx::B2DPoint aPoint(aPosLogic.X(), aPosLogic.Y()); in TrySelection()