/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSConverter.cpp | 535 if (pcIn->aPositionKeys.size()) in AddNodeToGraph() 537 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph() 544 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph() 579 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph() 584 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph() 629 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph() 631 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph() 633 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph() 687 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
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H A D | 3DSHelper.h | 494 aPositionKeys.reserve (20); in Node() 526 std::vector<aiVectorKey> aPositionKeys; member
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H A D | 3DSLoader.cpp | 732 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSConverter.cpp | 564 if (pcIn->aPositionKeys.size()) in AddNodeToGraph() 566 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph() 573 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph() 608 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph() 613 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph() 658 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph() 660 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph() 662 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph() 716 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
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H A D | 3DSHelper.h | 562 aPositionKeys.reserve (20); in Node() 598 std::vector<aiVectorKey> aPositionKeys; member
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H A D | 3DSLoader.cpp | 769 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSConverter.cpp | 557 if (pcIn->aPositionKeys.size()) in AddNodeToGraph() 559 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph() 566 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph() 601 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph() 606 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph() 651 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph() 653 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph() 655 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph() 709 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
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H A D | 3DSHelper.h | 502 aPositionKeys.reserve (20); in Node() 537 std::vector<aiVectorKey> aPositionKeys; member
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H A D | 3DSLoader.cpp | 772 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSConverter.cpp | 522 if (pcIn->aPositionKeys.size()) { in AddNodeToGraph() 523 const aiVector3D &v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph() 530 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph() 562 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph() 567 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph() 612 if (pcIn->aPositionKeys.size() > 0) { in AddNodeToGraph() 613 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph() 615 ::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0], in AddNodeToGraph() 664 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
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H A D | 3DSHelper.h | 618 aPositionKeys.reserve(20); in Node() 652 std::vector<aiVectorKey> aPositionKeys; member
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H A D | 3DSLoader.cpp | 729 l = &mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSConverter.cpp | 558 if (pcIn->aPositionKeys.size()) in AddNodeToGraph() 560 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph() 567 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph() 602 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph() 607 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph() 652 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph() 654 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph() 656 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph() 710 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
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H A D | 3DSHelper.h | 503 aPositionKeys.reserve (20); in Node() 538 std::vector<aiVectorKey> aPositionKeys; member
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H A D | 3DSLoader.cpp | 771 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSConverter.cpp | 562 if (pcIn->aPositionKeys.size()) in AddNodeToGraph() 564 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph() 571 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph() 606 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph() 611 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph() 656 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph() 658 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph() 660 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph() 714 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
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H A D | 3DSHelper.h | 506 aPositionKeys.reserve (20); in Node() 541 std::vector<aiVectorKey> aPositionKeys; member
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H A D | 3DSLoader.cpp | 773 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
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