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Searched refs:aPositionKeys (Results 1 – 18 of 18) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSConverter.cpp535 if (pcIn->aPositionKeys.size()) in AddNodeToGraph()
537 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph()
544 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
579 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph()
584 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph()
629 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph()
631 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph()
633 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph()
687 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h494 aPositionKeys.reserve (20); in Node()
526 std::vector<aiVectorKey> aPositionKeys; member
H A D3DSLoader.cpp732 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSConverter.cpp564 if (pcIn->aPositionKeys.size()) in AddNodeToGraph()
566 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph()
573 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
608 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph()
613 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph()
658 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph()
660 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph()
662 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph()
716 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h562 aPositionKeys.reserve (20); in Node()
598 std::vector<aiVectorKey> aPositionKeys; member
H A D3DSLoader.cpp769 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSConverter.cpp557 if (pcIn->aPositionKeys.size()) in AddNodeToGraph()
559 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph()
566 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
601 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph()
606 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph()
651 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph()
653 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph()
655 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph()
709 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h502 aPositionKeys.reserve (20); in Node()
537 std::vector<aiVectorKey> aPositionKeys; member
H A D3DSLoader.cpp772 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSConverter.cpp522 if (pcIn->aPositionKeys.size()) { in AddNodeToGraph()
523 const aiVector3D &v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph()
530 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
562 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph()
567 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph()
612 if (pcIn->aPositionKeys.size() > 0) { in AddNodeToGraph()
613 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph()
615 ::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0], in AddNodeToGraph()
664 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h618 aPositionKeys.reserve(20); in Node()
652 std::vector<aiVectorKey> aPositionKeys; member
H A D3DSLoader.cpp729 l = &mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSConverter.cpp558 if (pcIn->aPositionKeys.size()) in AddNodeToGraph()
560 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph()
567 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
602 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph()
607 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph()
652 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph()
654 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph()
656 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph()
710 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h503 aPositionKeys.reserve (20); in Node()
538 std::vector<aiVectorKey> aPositionKeys; member
H A D3DSLoader.cpp771 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSConverter.cpp562 if (pcIn->aPositionKeys.size()) in AddNodeToGraph()
564 const aiVector3D& v = pcIn->aPositionKeys[0].mValue; in AddNodeToGraph()
571 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
606 if (pcIn->aPositionKeys.empty()) in AddNodeToGraph()
611 else helper.SetMainAnimationChannel(&pcIn->aPositionKeys); in AddNodeToGraph()
656 if (pcIn->aPositionKeys.size() > 0) in AddNodeToGraph()
658 nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); in AddNodeToGraph()
660 ::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], in AddNodeToGraph()
714 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h506 aPositionKeys.reserve (20); in Node()
541 std::vector<aiVectorKey> aPositionKeys; member
H A D3DSLoader.cpp773 else l = & mCurrentNode->aPositionKeys; in ParseHierarchyChunk()