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Searched refs:aRotationKeys (Results 1 – 18 of 18) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSConverter.cpp509 if (pcIn->aRotationKeys.size()){ in AddNodeToGraph()
512 …for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.… in AddNodeToGraph()
516 pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() ); in AddNodeToGraph()
544 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
558 pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size()); in AddNodeToGraph()
561 aiQuatKey& q = pcIn->aRotationKeys[i]; in AddNodeToGraph()
638 if (pcIn->aRotationKeys.size() > 0) in AddNodeToGraph()
640 nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size(); in AddNodeToGraph()
647 const aiQuatKey& q = pcIn->aRotationKeys[n]; in AddNodeToGraph()
687 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h493 aRotationKeys.reserve (20); in Node()
523 std::vector<aiQuatKey> aRotationKeys; member
H A D3DSLoader.cpp823 std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys; in ParseHierarchyChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSConverter.cpp538 if (pcIn->aRotationKeys.size()){ in AddNodeToGraph()
541 …for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.… in AddNodeToGraph()
545 pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() ); in AddNodeToGraph()
573 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
587 pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size()); in AddNodeToGraph()
590 aiQuatKey& q = pcIn->aRotationKeys[i]; in AddNodeToGraph()
667 if (pcIn->aRotationKeys.size() > 0) in AddNodeToGraph()
669 nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size(); in AddNodeToGraph()
676 const aiQuatKey& q = pcIn->aRotationKeys[n]; in AddNodeToGraph()
716 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h561 aRotationKeys.reserve (20); in Node()
595 std::vector<aiQuatKey> aRotationKeys; member
H A D3DSLoader.cpp860 std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys; in ParseHierarchyChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSConverter.cpp531 if (pcIn->aRotationKeys.size()){ in AddNodeToGraph()
534 …for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.… in AddNodeToGraph()
538 pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() ); in AddNodeToGraph()
566 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
580 pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size()); in AddNodeToGraph()
583 aiQuatKey& q = pcIn->aRotationKeys[i]; in AddNodeToGraph()
660 if (pcIn->aRotationKeys.size() > 0) in AddNodeToGraph()
662 nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size(); in AddNodeToGraph()
669 const aiQuatKey& q = pcIn->aRotationKeys[n]; in AddNodeToGraph()
709 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h501 aRotationKeys.reserve (20); in Node()
534 std::vector<aiQuatKey> aRotationKeys; member
H A D3DSLoader.cpp863 std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys; in ParseHierarchyChunk()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSConverter.cpp493 if (pcIn->aRotationKeys.size()) { in AddNodeToGraph()
496 …for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.… in AddNodeToGraph()
500 pcOut->mTransformation = aiMatrix4x4(pcIn->aRotationKeys[0].mValue.GetMatrix()); in AddNodeToGraph()
530 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
542 pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size()); in AddNodeToGraph()
544 aiQuatKey &q = pcIn->aRotationKeys[i]; in AddNodeToGraph()
620 if (pcIn->aRotationKeys.size() > 0) { in AddNodeToGraph()
621 nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size(); in AddNodeToGraph()
627 const aiQuatKey &q = pcIn->aRotationKeys[n]; in AddNodeToGraph()
664 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h617 aRotationKeys.reserve(20); in Node()
649 std::vector<aiQuatKey> aRotationKeys; member
H A D3DSLoader.cpp815 std::vector<aiQuatKey> *l = &mCurrentNode->aRotationKeys; in ParseHierarchyChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSConverter.cpp532 if (pcIn->aRotationKeys.size()){ in AddNodeToGraph()
535 …for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.… in AddNodeToGraph()
539 pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() ); in AddNodeToGraph()
567 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
581 pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size()); in AddNodeToGraph()
584 aiQuatKey& q = pcIn->aRotationKeys[i]; in AddNodeToGraph()
661 if (pcIn->aRotationKeys.size() > 0) in AddNodeToGraph()
663 nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size(); in AddNodeToGraph()
670 const aiQuatKey& q = pcIn->aRotationKeys[n]; in AddNodeToGraph()
710 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h502 aRotationKeys.reserve (20); in Node()
535 std::vector<aiQuatKey> aRotationKeys; member
H A D3DSLoader.cpp862 std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys; in ParseHierarchyChunk()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSConverter.cpp536 if (pcIn->aRotationKeys.size()){ in AddNodeToGraph()
539 …for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.… in AddNodeToGraph()
543 pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() ); in AddNodeToGraph()
571 if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || in AddNodeToGraph()
585 pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size()); in AddNodeToGraph()
588 aiQuatKey& q = pcIn->aRotationKeys[i]; in AddNodeToGraph()
665 if (pcIn->aRotationKeys.size() > 0) in AddNodeToGraph()
667 nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size(); in AddNodeToGraph()
674 const aiQuatKey& q = pcIn->aRotationKeys[n]; in AddNodeToGraph()
714 if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || in CountTracks()
H A D3DSHelper.h505 aRotationKeys.reserve (20); in Node()
538 std::vector<aiQuatKey> aRotationKeys; member
H A D3DSLoader.cpp864 std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys; in ParseHierarchyChunk()