Searched refs:aSrcVert (Results 1 – 3 of 3) sorted by relevance
533 TCollection_AsciiString aSrcVert = in Handle() local659 TCollection_AsciiString aSrcVert, aSrcFrag; in Handle() local664 aSrcVert = in Handle()714 TCollection_AsciiString aSrcVert, aSrcFrag; in Handle() local717 aSrcVert = in Handle()753 aSrcVert = in Handle()1110 aSrcVert = in Handle()1470 aSrcVert = TCollection_AsciiString() in Handle()1698 aSrcVert = TCollection_AsciiString() in Handle()1764 TCollection_AsciiString aSrcVert = in Handle() local[all …]
64 TCollection_AsciiString aSrcVert = in IMPLEMENT_STANDARD_RTTIEXT() local121 …derYUV->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); in IMPLEMENT_STANDARD_RTTIEXT()128 …erYUVJ->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); in IMPLEMENT_STANDARD_RTTIEXT()
336 const TCollection_AsciiString aSrcVert = aShadersRoot + "/PhongShading.vs"; in VShaderProg() local338 if (!aSrcVert.IsEmpty() in VShaderProg()339 && !OSD_File (aSrcVert).Exists()) in VShaderProg()351 …aProgram->AttachShader (Graphic3d_ShaderObject::CreateFromFile (Graphic3d_TOS_VERTEX, aSrcVert)); in VShaderProg()