/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | m_fixed.c | 210 fixed_t xs = FixedMul(a_normal->x, a_normal->x); in FV2_Magnitude() 211 fixed_t ys = FixedMul(a_normal->y, a_normal->y); in FV2_Magnitude() 226 return FV2_NormalizeEx(a_normal, a_normal); in FV2_Normalize() 366 fixed_t xs = FixedMul(a_normal->x, a_normal->x); in FV3_Magnitude() 367 fixed_t ys = FixedMul(a_normal->y, a_normal->y); in FV3_Magnitude() 368 fixed_t zs = FixedMul(a_normal->z, a_normal->z); in FV3_Magnitude() 384 return FV3_NormalizeEx(a_normal, a_normal); in FV3_Normalize() 546 return FV3_NormalizeEx(a_normal, a_normal); in FV3_Normal() 577 …return -(FixedMul(a_normal->x, a_point->x) + FixedMul(a_normal->y, a_point->y) + FixedMul(a_normal… in FV3_PlaneDistance() 588 distance1 = (FixedMul(a_normal->x, a_line[0].x) + FixedMul(a_normal->y, a_line[0].y) in FV3_IntersectedPlane() [all …]
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H A D | m_fixed.h | 349 fixed_t FV2_Magnitude(const vector2_t *a_normal); 350 fixed_t FV2_NormalizeEx(const vector2_t *a_normal, vector2_t *a_o); 351 fixed_t FV2_Normalize(vector2_t *a_normal); 376 fixed_t FV3_Magnitude(const vector3_t *a_normal); 377 fixed_t FV3_NormalizeEx(const vector3_t *a_normal, vector3_t *a_o); 378 fixed_t FV3_Normalize(vector3_t *a_normal); 388 fixed_t FV3_Normal(const vector3_t *a_triangle, vector3_t *a_normal); 390 fixed_t FV3_PlaneDistance(const vector3_t *a_normal, const vector3_t *a_point); 391 …dPlane(const vector3_t *a_triangle, const vector3_t *a_line, vector3_t *a_normal, fixed_t *originD…
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/dports/games/pioneer/pioneer-20210723/data/shaders/opengl/ |
H A D | multi.vert | 41 normal = normalize(uNormalMatrix * (mat3(a_transform) * a_normal)); 44 bitangent = uNormalMatrix * (mat3(a_transform) * cross(a_normal, a_tangent)); 48 normal = normalize(uNormalMatrix * a_normal); 51 bitangent = uNormalMatrix * cross(a_normal, a_tangent);
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H A D | billboards.vert | 12 gl_PointSize = a_normal.z; 13 uv = a_normal.xy;
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/dports/cad/cura/Cura-58bae31/resources/shaders/ |
H A D | transparent_object.shader | 10 attribute highp vec4 a_normal; 22 v_normal = (u_normalMatrix * normalize(a_normal)).xyz; 62 in highp vec4 a_normal; 74 v_normal = (u_normalMatrix * normalize(a_normal)).xyz; 123 a_normal = normal
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/dports/cad/uranium/Uranium-3ed9c4de/resources/shaders/ |
H A D | platform.shader | 10 attribute highp vec4 a_normal; 23 v_normal = (u_normalMatrix * normalize(a_normal)).xyz; 71 in highp vec4 a_normal; 84 v_normal = (u_normalMatrix * normalize(a_normal)).xyz; 141 a_normal = normal
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H A D | object.shader | 10 attribute highp vec4 a_normal; 22 v_normal = (u_normalMatrix * normalize(a_normal)).xyz; 70 attribute highp vec4 a_normal; 82 v_normal = (u_normalMatrix * normalize(a_normal)).xyz; 138 a_normal = normal
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/dports/biology/pbbam/pbbam-0.18.0/tests/src/ |
H A D | test_Accuracy.cpp | 15 Accuracy a_normal(0.9); in TEST() local 22 EXPECT_FLOAT_EQ(0.9, a_normal); in TEST()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/imgui/ |
H A D | vs_imgui_cubemap.sc | 1 $input a_position, a_normal 14 v_normal = a_normal.xyz;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/imgui/ |
H A D | vs_imgui_cubemap.sc | 1 $input a_position, a_normal 14 v_normal = a_normal.xyz;
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/spirv-cross-internal/tests/shaders/ |
H A D | simple.vert | 10 layout(location = 1) in vec3 a_normal; 15 v_normal = a_normal;
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H A D | array.vert | 11 layout(location = 1) in vec3 a_normal; 17 v_normal = a_normal;
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/spirv-cross-internal/tests/shaders/ |
H A D | simple.vert | 10 layout(location = 1) in vec3 a_normal; 15 v_normal = a_normal;
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/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/spirv-cross-internal/tests/shaders/ |
H A D | simple.vert | 10 layout(location = 1) in vec3 a_normal; 15 v_normal = a_normal;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/tests/shaders/ |
H A D | simple.vert | 10 layout(location = 1) in vec3 a_normal; 15 v_normal = a_normal;
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/dports/multimedia/assimp/assimp-5.1.3/test/models/glTF/CesiumMilkTruck/ |
H A D | CesiumMilkTruck0VS.glsl | 3 attribute vec3 a_normal; 10 v_normal = u_normalMatrix * a_normal;
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H A D | CesiumMilkTruck1VS.glsl | 3 attribute vec3 a_normal; 12 v_normal = u_normalMatrix * a_normal;
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/dports/multimedia/assimp/assimp-5.1.3/test/models/glTF/TwoBoxes/ |
H A D | Box0VS.glsl | 3 attribute vec3 a_normal; 10 v_normal = u_normalMatrix * a_normal;
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/exampleresources/assets/gltf/wine/ |
H A D | wine1VS.glsl | 3 attribute vec3 a_normal; 10 v_normal = u_normalMatrix * a_normal;
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H A D | wine3VS.glsl | 3 attribute vec3 a_normal; 10 v_normal = u_normalMatrix * a_normal;
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H A D | wine0VS.glsl | 3 attribute vec3 a_normal; 12 v_normal = u_normalMatrix * a_normal;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/02-metaballs/ |
H A D | vs_metaballs.sc | 1 $input a_position, a_normal, a_color0 14 v_normal = mul(u_model[0], vec4(a_normal, 0.0) ).xyz;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/tools/geometryv/ |
H A D | vs_mesh.sc | 1 $input a_position, a_normal 15 vec3 normal = a_normal.xyz*2.0 - 1.0;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/02-metaballs/ |
H A D | vs_metaballs.sc | 1 $input a_position, a_normal, a_color0 14 v_normal = mul(u_model[0], vec4(a_normal, 0.0) ).xyz;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/tools/geometryv/ |
H A D | vs_mesh.sc | 1 $input a_position, a_normal 15 vec3 normal = a_normal.xyz*2.0 - 1.0;
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