Searched refs:a_override (Results 1 – 7 of 7) sorted by relevance
87 bool a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, A); in collide_weapon_weapon() local93 if(!a_override && !b_override) in collide_weapon_weapon()179 if(!(b_override && !a_override)) in collide_weapon_weapon()184 if((b_override && !a_override) || (!b_override && !a_override)) in collide_weapon_weapon()
1137 bool a_override = Script_system.IsConditionOverride(CHA_COLLIDESHIP, A); in collide_ship_ship() local1142 if(!a_override && !b_override) in collide_ship_ship()1248 if(!(b_override && !a_override)) in collide_ship_ship()1253 if((b_override && !a_override) || (!b_override && !a_override)) in collide_ship_ship()
86 bool a_override = false, b_override = false; in collide_weapon_weapon() local91 a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, A); in collide_weapon_weapon()102 if(!a_override && !b_override && !MULTIPLAYER_CLIENT) in collide_weapon_weapon()185 if(!(b_override && !a_override)) in collide_weapon_weapon()
1150 bool a_override = false, b_override = false; in collide_ship_ship() local1155 a_override = Script_system.IsConditionOverride(CHA_COLLIDESHIP, A); in collide_ship_ship()1165 if(!a_override && !b_override) in collide_ship_ship()1408 if(!(b_override && !a_override)) in collide_ship_ship()1415 if((b_override && !a_override) || (!b_override && !a_override)) in collide_ship_ship()
9 test = test.a_override
2559 bool a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, pair->a); in beam_collide_missile() local2565 if(!a_override && !b_override){ in beam_collide_missile()2570 if(!(b_override && !a_override)) in beam_collide_missile()2575 if((b_override && !a_override) || (!b_override && !a_override)) in beam_collide_missile()
3288 bool a_override = false, b_override = false; in beam_collide_missile() local3293 a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, pair->a); in beam_collide_missile()3305 if(!a_override && !b_override) in beam_collide_missile()3310 if(Script_system.IsActiveAction(CHA_COLLIDEWEAPON) && !(b_override && !a_override)) in beam_collide_missile()3318 …em.IsActiveAction(CHA_COLLIDEBEAM) && ((b_override && !a_override) || (!b_override && !a_override)… in beam_collide_missile()