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Searched refs:a_override (Results 1 – 7 of 7) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dcollideweaponweapon.cpp87 bool a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, A); in collide_weapon_weapon() local
93 if(!a_override && !b_override) in collide_weapon_weapon()
179 if(!(b_override && !a_override)) in collide_weapon_weapon()
184 if((b_override && !a_override) || (!b_override && !a_override)) in collide_weapon_weapon()
H A Dcollideshipship.cpp1137 bool a_override = Script_system.IsConditionOverride(CHA_COLLIDESHIP, A); in collide_ship_ship() local
1142 if(!a_override && !b_override) in collide_ship_ship()
1248 if(!(b_override && !a_override)) in collide_ship_ship()
1253 if((b_override && !a_override) || (!b_override && !a_override)) in collide_ship_ship()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dcollideweaponweapon.cpp86 bool a_override = false, b_override = false; in collide_weapon_weapon() local
91 a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, A); in collide_weapon_weapon()
102 if(!a_override && !b_override && !MULTIPLAYER_CLIENT) in collide_weapon_weapon()
185 if(!(b_override && !a_override)) in collide_weapon_weapon()
H A Dcollideshipship.cpp1150 bool a_override = false, b_override = false; in collide_ship_ship() local
1155 a_override = Script_system.IsConditionOverride(CHA_COLLIDESHIP, A); in collide_ship_ship()
1165 if(!a_override && !b_override) in collide_ship_ship()
1408 if(!(b_override && !a_override)) in collide_ship_ship()
1415 if((b_override && !a_override) || (!b_override && !a_override)) in collide_ship_ship()
/dports/sysutils/terraform/terraform-1.0.11/internal/configs/testdata/valid-modules/override-module/
H A Da_override.tf9 test = test.a_override
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp2559 bool a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, pair->a); in beam_collide_missile() local
2565 if(!a_override && !b_override){ in beam_collide_missile()
2570 if(!(b_override && !a_override)) in beam_collide_missile()
2575 if((b_override && !a_override) || (!b_override && !a_override)) in beam_collide_missile()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp3288 bool a_override = false, b_override = false; in beam_collide_missile() local
3293 a_override = Script_system.IsConditionOverride(CHA_COLLIDEWEAPON, pair->a); in beam_collide_missile()
3305 if(!a_override && !b_override) in beam_collide_missile()
3310 if(Script_system.IsActiveAction(CHA_COLLIDEWEAPON) && !(b_override && !a_override)) in beam_collide_missile()
3318 …em.IsActiveAction(CHA_COLLIDEBEAM) && ((b_override && !a_override) || (!b_override && !a_override)… in beam_collide_missile()