Searched refs:aberrationPush (Results 1 – 5 of 5) sorted by relevance
/dports/astro/stellarium/stellarium-0.21.3/src/core/ |
H A D | StelObserver.cpp | 45 virtual void computePosition(const double dateJDE, const Vec3d &aberrationPush) Q_DECL_OVERRIDE; 143 void ArtificialPlanet::computePosition(const double dateJDE, const Vec3d &aberrationPush) in computePosition() argument 146 Q_UNUSED(aberrationPush) in computePosition()
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/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/ |
H A D | Planet.hpp | 354 virtual void computePosition(const double dateJDE, const Vec3d &aberrationPush); 561 Vec3d getAberrationPush() const {return aberrationPush; } in getAberrationPush() 680 …Vec3d aberrationPush; // 0.21.2+: a small displacement to be applied if aberred positio… member in Planet
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H A D | Comet.cpp | 295 Vec3d eclposNrm=eclipticPos+aberrationPush; eclposNrm.normalize(); in update() 420 Mat4d mat = Mat4d::translation(eclipticPos+aberrationPush) * rotLocalToParent; in draw() 495 …Vec3d eclposNrm=eclipticPos+aberrationPush - core->getObserverHeliocentricEclipticPos() ; eclposN… in drawComa()
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H A D | Planet.cpp | 232 aberrationPush(0.,0.,0.), in Planet() 579 Vec3d eclAb=eclipticPos+aberrationPush; in getInfoString() 981 .arg(QString::number(AU * aberrationPush[0], 'f', 6)) in getInfoStringExtra() 982 .arg(QString::number(AU * aberrationPush[1], 'f', 6)) in getInfoStringExtra() 983 .arg(QString::number(AU * aberrationPush[2], 'f', 6)); in getInfoStringExtra() 1558 + (withAberration ? aberrationPush : Vec3d(0.))); in getJ2000EquatorialPos() 1637 void Planet::computePosition(const double dateJDE, const Vec3d &aberrationPush) in computePosition() argument 1644 this->aberrationPush=aberrationPush; in computePosition() 2705 mat = Mat4d::translation(aberrationPush) * mat; in draw() 3536 …result = Mat4d::translation(aberrationPush) * result * Mat4d::zrotation(M_PI/180.*static_cast<doub… in computeModelMatrix() [all …]
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H A D | SolarSystem.cpp | 1238 Vec3d aberrationPush(0.); in computePositions() local 1240 aberrationPush=lightTimeDays*aberrationPushSpeed; in computePositions() 1241 p->computePosition(dateJDE-lightTimeDays, aberrationPush); in computePositions() 1248 Vec3d aberrationPush(0.); in computePositions() local 1250 aberrationPush=lightTimeDays*aberrationPushSpeed; in computePositions() 1252 p->computePosition(dateJDE-lightTimeDays, aberrationPush); in computePositions()
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