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Searched refs:aberrationPush (Results 1 – 5 of 5) sorted by relevance

/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelObserver.cpp45 virtual void computePosition(const double dateJDE, const Vec3d &aberrationPush) Q_DECL_OVERRIDE;
143 void ArtificialPlanet::computePosition(const double dateJDE, const Vec3d &aberrationPush) in computePosition() argument
146 Q_UNUSED(aberrationPush) in computePosition()
/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/
H A DPlanet.hpp354 virtual void computePosition(const double dateJDE, const Vec3d &aberrationPush);
561 Vec3d getAberrationPush() const {return aberrationPush; } in getAberrationPush()
680 …Vec3d aberrationPush; // 0.21.2+: a small displacement to be applied if aberred positio… member in Planet
H A DComet.cpp295 Vec3d eclposNrm=eclipticPos+aberrationPush; eclposNrm.normalize(); in update()
420 Mat4d mat = Mat4d::translation(eclipticPos+aberrationPush) * rotLocalToParent; in draw()
495 …Vec3d eclposNrm=eclipticPos+aberrationPush - core->getObserverHeliocentricEclipticPos() ; eclposN… in drawComa()
H A DPlanet.cpp232 aberrationPush(0.,0.,0.), in Planet()
579 Vec3d eclAb=eclipticPos+aberrationPush; in getInfoString()
981 .arg(QString::number(AU * aberrationPush[0], 'f', 6)) in getInfoStringExtra()
982 .arg(QString::number(AU * aberrationPush[1], 'f', 6)) in getInfoStringExtra()
983 .arg(QString::number(AU * aberrationPush[2], 'f', 6)); in getInfoStringExtra()
1558 + (withAberration ? aberrationPush : Vec3d(0.))); in getJ2000EquatorialPos()
1637 void Planet::computePosition(const double dateJDE, const Vec3d &aberrationPush) in computePosition() argument
1644 this->aberrationPush=aberrationPush; in computePosition()
2705 mat = Mat4d::translation(aberrationPush) * mat; in draw()
3536 …result = Mat4d::translation(aberrationPush) * result * Mat4d::zrotation(M_PI/180.*static_cast<doub… in computeModelMatrix()
[all …]
H A DSolarSystem.cpp1238 Vec3d aberrationPush(0.); in computePositions() local
1240 aberrationPush=lightTimeDays*aberrationPushSpeed; in computePositions()
1241 p->computePosition(dateJDE-lightTimeDays, aberrationPush); in computePositions()
1248 Vec3d aberrationPush(0.); in computePositions() local
1250 aberrationPush=lightTimeDays*aberrationPushSpeed; in computePositions()
1252 p->computePosition(dateJDE-lightTimeDays, aberrationPush); in computePositions()