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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DPathfinding.cpp272 Tile *aboveDestination = _save->getTile(*endPosition + offset + Position(0,0,1)); in getTUCost() local
291 …if (direction < DIR_UP && startTile->getTerrainLevel() <= -16 && !aboveDestination->hasNoFloor(des… in getTUCost()