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Searched refs:abovemat (Results 1 – 6 of 6) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drendergl.cpp1788 abovemat = MAT_AIR; in findsurface()
1795 abovemat = MAT_AIR; in getcamfogmat()
1805 else fogmat = abovemat; in getcamfogmat()
1895 int fogmat, abovemat; in calcfogcull() local
1898 getcamfogmat(fogmat, abovemat, below); in calcfogcull()
2137 int fogmat, abovemat; in drawcubemap() local
2139 getcamfogmat(fogmat, abovemat, fogbelow); in drawcubemap()
2140 setfog(abovemat); in drawcubemap()
2317 int fogmat, abovemat; in gl_drawview() local
2319 getcamfogmat(fogmat, abovemat, fogbelow); in gl_drawview()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendergl.cpp905 static float findsurface(int fogmat, const vec &v, int &abovemat) in findsurface() argument
919 abovemat = MAT_AIR; in findsurface()
1070 void drawfogoverlay(int fogmat, float fogblend, int abovemat) in drawfogoverlay() argument
1079 blendfogoverlay(abovemat, 1-fogblend, overlay); in drawfogoverlay()
1325 else fogmat = abovemat; in drawcubemap()
1333 setfog(fogmat, fogblend, abovemat); in drawcubemap()
1336 float blend = abovemat==MAT_AIR ? fogblend : 1.0f; in drawcubemap()
1603 int fogmat = MAT_AIR, abovemat = MAT_AIR; variable
1702 setfog(fogmat, fogblend, abovemat); in drawview()
1878 else fogmat = abovemat; in gl_drawframe()
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/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendergl.cpp1010 static float findsurface(int fogmat, const vec &v, int &abovemat) in findsurface() argument
1021 abovemat = isliquid(mat) ? c.material : MAT_AIR; in findsurface()
1027 abovemat = MAT_AIR; in findsurface()
1250 void drawfogoverlay(int fogmat, float fogblend, int abovemat) in drawfogoverlay() argument
1258 blendfogoverlay(abovemat, 1-fogblend, overlay); in drawfogoverlay()
1472 else fogmat = abovemat; in drawcubemap()
1480 setfog(fogmat, fogblend, abovemat); in drawcubemap()
1916 int fogmat = MAT_AIR, abovemat = MAT_AIR; variable
2087 setfog(fogmat, fogblend, abovemat); in drawviewtype()
2251 else fogmat = abovemat; in gl_drawframe()
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/dports/games/tesseract-data/tesseract/src/engine/
H A Drendergl.cpp1887 static float findsurface(int fogmat, const vec &v, int &abovemat) in findsurface() argument
1898 abovemat = isliquid(mat) ? c.material : MAT_AIR; in findsurface()
1904 abovemat = MAT_AIR; in findsurface()
2025 blendfogoverlay(abovemat, 0, 1-fogblend, overlay); in drawfogoverlay()
2225 else fogmat = abovemat; in drawcubemap()
2228 setfog(abovemat); in drawcubemap()
2276 setfog(fogmat, fogbelow, 1, abovemat); in drawcubemap()
2418 else fogmat = abovemat; in gl_drawview()
2421 setfog(abovemat); in gl_drawview()
2470 setfog(fogmat, fogbelow, 1, abovemat); in gl_drawview()
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/dports/games/tesseract/tesseract/src/engine/
H A Drendergl.cpp1887 static float findsurface(int fogmat, const vec &v, int &abovemat) in findsurface() argument
1898 abovemat = isliquid(mat) ? c.material : MAT_AIR; in findsurface()
1904 abovemat = MAT_AIR; in findsurface()
2025 blendfogoverlay(abovemat, 0, 1-fogblend, overlay); in drawfogoverlay()
2225 else fogmat = abovemat; in drawcubemap()
2228 setfog(abovemat); in drawcubemap()
2276 setfog(fogmat, fogbelow, 1, abovemat); in drawcubemap()
2418 else fogmat = abovemat; in gl_drawview()
2421 setfog(abovemat); in gl_drawview()
2470 setfog(fogmat, fogbelow, 1, abovemat); in gl_drawview()
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/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendergl.cpp1140 static float findsurface(int fogmat, const vec &v, int &abovemat) in findsurface() argument
1151 abovemat = isliquid(mat) ? c.material : MAT_AIR; in findsurface()
1157 abovemat = MAT_AIR; in findsurface()
1261 static void setfog(int fogmat, float below = 1, int abovemat = MAT_AIR) in setfog() argument
1309 void drawfogoverlay(int fogmat, float fogblend, int abovemat) in drawfogoverlay() argument
1317 blendfogoverlay(abovemat, 1-fogblend, overlay); in drawfogoverlay()
1878 float z = findsurface(fogmat, camera1->o, abovemat) - WATER_OFFSET; in gl_drawframe()
1880 else fogmat = abovemat; in gl_drawframe()
1885 setfog(fogmat, fogblend, abovemat); in gl_drawframe()
1888 float blend = abovemat==MAT_AIR ? fogblend : 1.0f; in gl_drawframe()
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