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Searched refs:abovetext (Results 1 – 2 of 2) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Drpgobj.h53 char *abovetext; member
61 actions(NULL), abovetext(NULL), menutime(0), menutab(1), menuwhich(MENU_DEFAULT) {} in rpgobj()
165 if(startquest) actions->q = addquest(abovetext, name); in addaction()
265 if(abovetext) g.text(abovetext, 0xDDFFDD); in gui()
H A Dobjset.cpp161 ICOMMAND(r_say, "s", (char *s), { stack[0]->abovetext = stringpool(s); });