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Searched refs:absorbChanceDenom (Results 1 – 2 of 2) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DGEL.cpp59 int absorbChanceDenom = parts[i].tmp * 10 + 500; in update() local
75 if (parts[i].tmp<100 && RNG::Ref().chance(500, absorbChanceDenom)) in update()
82 if (parts[i].tmp<100 && RNG::Ref().chance(20, absorbChanceDenom)) in update()
89 if (parts[i].tmp<100 && RNG::Ref().chance(50, absorbChanceDenom)) in update()
99 if (parts[i].tmp < 100 && RNG::Ref().chance(100, absorbChanceDenom)) in update()
H A DSPNG.cpp56 int absorbChanceDenom = parts[i].life*10000/limit + 500; in update() local
67 if (parts[i].life<limit && RNG::Ref().chance(500, absorbChanceDenom)) in update()
74 if (parts[i].life<limit && RNG::Ref().chance(50, absorbChanceDenom)) in update()
84 if (parts[i].life<limit && RNG::Ref().chance(100, absorbChanceDenom)) in update()
91 if (parts[i].life<limit && RNG::Ref().chance(20, absorbChanceDenom)) in update()