Searched refs:absorption_color (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/ |
H A D | gpu_shader_material_volume_principled.glsl | 4 vec4 absorption_color, 34 absorption_color.rgb = sqrt(max(absorption_color.rgb, 0.0)); 35 absorption_coeff = max(1.0 - scatter_color, 0.0) * max(1.0 - absorption_color.rgb, 0.0) *
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/shaders/ |
H A D | node_principled_volume.osl | 53 color absorption_color = sqrt(max(AbsorptionColor, 0.0)); 54 color absorption_coeff = max(1.0 - scatter_color, 0.0) * max(1.0 - absorption_color, 0.0);
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/ |
H A D | svm_closure.h | 1029 float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), zero); in svm_node_principled_volume() local 1030 float3 absorption = max(one - color, zero) * max(one - absorption_color, zero); in svm_node_principled_volume()
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/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/ |
H A D | wpc_yafaray.erl | 811 AbsorptionColor = proplists:get_value(absorption_color, YafaRay, DefAbsorptionColor), 1091 … {"Absorption Color", {slider, {color,AbsorptionColor,[key(absorption_color)]}}} 3426 AbsorptionColor = proplists:get_value(absorption_color, YafaRay, DefAbsorptionColor), 3523 proplists:get_value(absorption_color, YafaRay, DefAbsorptionColor), 3628 proplists:get_value(absorption_color, YafaRay, DefAbsorptionColor), 3723 proplists:get_value(absorption_color, YafaRay, DefAbsorptionColor), 3733 proplists:get_value(absorption_color, YafaRay, AbsorptionColor)), 3816 proplists:get_value(absorption_color, YafaRay, DefAbsorptionColor), 3826 proplists:get_value(absorption_color, YafaRay, AbsorptionColor)),
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H A D | wpc_kerky.erl | 1616 {Ar, Ag, Ab} = proplists:get_value(absorption_color, KT, {0.0, 0.0, 0.0}), 1973 …{slider, {color, proplists:get_value(absorption_color, KT, {0.0, 0.0, 0.0}), [key(absorption_color…
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | nodes.h | 821 float3 absorption_color;
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H A D | nodes.cpp | 3390 SOCKET_IN_COLOR(absorption_color, "Absorption Color", make_float3(0.0f, 0.0f, 0.0f)); in NODE_DEFINE()
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