Searched refs:abyssLayout (Results 1 – 1 of 1) sorted by relevance
68 static ProceduralLayout *abyssLayout = nullptr, *levelLayout = nullptr; variable1148 if (abyssLayout == nullptr) in _abyss_grid()1154 abyssLayout = new WorleyLayout(23571113, complex_vec, 6.1); in _abyss_grid()1162 const ProceduralSample sample = (*abyssLayout)(pt, abyssal_state.depth); in _abyss_grid()1537 if (abyssLayout) in destroy_abyss()1539 delete abyssLayout; in destroy_abyss()1540 abyssLayout = nullptr; in destroy_abyss()