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Searched refs:actChar (Results 1 – 9 of 9) sorted by relevance

/dports/textproc/libmwaw03/libmwaw-0.3.20/src/lib/
H A DMarinerWrtText.cxx825 long actChar = entry.begin(); in send() local
828 if (actChar >= entry.end()) in send()
833 endPos = pos+entry.end()-actChar; in send()
877 actChar = entry.end(); in send()
911 ++actChar; in send()
1059 long actChar = entry.begin(); in findTableStructure() local
1063 cell.m_entry.setBegin(actChar); in findTableStructure()
1066 if (actChar >= entry.end()) in findTableStructure()
1095 actChar++; in findTableStructure()
1099 row.m_lastChar = actChar; in findTableStructure()
[all …]
H A DStudentWritingCParser.cxx2021 int actChar=0, actStyleChar=0; in sendText() local
2030 actChar=-1; in sendText()
2035 auto const &sectIt=pageLimits.find(actChar); in sendText()
2051 while (actStyleChar<=actChar && stIt!=styles.end()) { in sendText()
2212 if (actChar>=0) ++actChar; in sendText()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/
H A Ddetection.cpp198 char actChar = f->readByte(); in querySaveMetaInfos() local
199 description += actChar; in querySaveMetaInfos()
H A Davalanche.cpp410 char actChar = f->readByte(); in loadGame() local
411 description += actChar; in loadGame()
H A Davalot.cpp429 char actChar = file.readByte(); in loadBackground() local
430 if ((32 <= actChar) && (actChar <= 126)) in loadBackground()
431 _roomnName += actChar; in loadBackground()
/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/
H A Dmetaengine.cpp171 char actChar = f->readByte(); in querySaveMetaInfos() local
172 description += actChar; in querySaveMetaInfos()
H A Davalanche.cpp401 char actChar = f->readByte(); in loadGame() local
402 description += actChar; in loadGame()
H A Davalot.cpp429 char actChar = file.readByte(); in loadBackground() local
430 if ((32 <= actChar) && (actChar <= 126)) in loadBackground()
431 _roomnName += actChar; in loadBackground()
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/
H A DButton.cpp372 for (auto& actChar : actChars) { in display() local
373 actChar->display(renderer, xform); in display()