Searched refs:actChar (Results 1 – 9 of 9) sorted by relevance
825 long actChar = entry.begin(); in send() local828 if (actChar >= entry.end()) in send()833 endPos = pos+entry.end()-actChar; in send()877 actChar = entry.end(); in send()911 ++actChar; in send()1059 long actChar = entry.begin(); in findTableStructure() local1063 cell.m_entry.setBegin(actChar); in findTableStructure()1066 if (actChar >= entry.end()) in findTableStructure()1095 actChar++; in findTableStructure()1099 row.m_lastChar = actChar; in findTableStructure()[all …]
2021 int actChar=0, actStyleChar=0; in sendText() local2030 actChar=-1; in sendText()2035 auto const §It=pageLimits.find(actChar); in sendText()2051 while (actStyleChar<=actChar && stIt!=styles.end()) { in sendText()2212 if (actChar>=0) ++actChar; in sendText()
198 char actChar = f->readByte(); in querySaveMetaInfos() local199 description += actChar; in querySaveMetaInfos()
410 char actChar = f->readByte(); in loadGame() local411 description += actChar; in loadGame()
429 char actChar = file.readByte(); in loadBackground() local430 if ((32 <= actChar) && (actChar <= 126)) in loadBackground()431 _roomnName += actChar; in loadBackground()
171 char actChar = f->readByte(); in querySaveMetaInfos() local172 description += actChar; in querySaveMetaInfos()
401 char actChar = f->readByte(); in loadGame() local402 description += actChar; in loadGame()
372 for (auto& actChar : actChars) { in display() local373 actChar->display(renderer, xform); in display()