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Searched refs:actFurniture (Results 1 – 9 of 9) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/interface/
H A Dclickdescription.cpp271 else if ( entity->behavior == &actFurniture ) in clickDescription()
/dports/games/barony/Barony-3.3.7/src/
H A Dgame.hpp221 void actFurniture(Entity* my);
H A Dmaps.cpp4308 entity->behavior = &actFurniture; in assignActions()
4418 entity->behavior = &actFurniture; in assignActions()
5257 entity->behavior = &actFurniture; in assignActions()
5275 entity->behavior = &actFurniture; in assignActions()
5310 entity->behavior = &actFurniture; in assignActions()
5361 entity->behavior = &actFurniture; in assignActions()
5658 if ( (tmpentity->behavior == &actFurniture in assignActions()
5694 && tmpentity->behavior != &actFurniture ) in assignActions()
H A Dactgeneral.cpp157 void actFurniture(Entity* my) in actFurniture() function
169 my->actFurniture(); in actFurniture()
172 void Entity::actFurniture() in actFurniture() function in Entity
H A Dentity.hpp646 void actFurniture();
H A Dactboulder.cpp453 else if ( entity->behavior == &actFurniture ) in boulderCheckAgainstEntity()
H A Dentity.cpp7007 …else if ( hit.entity->behavior == &actDoor || hit.entity->behavior == &::actFurniture || hit.entit… in attack()
7032 if ( hit.entity->behavior == &actDoor || hit.entity->behavior == &::actFurniture ) in attack()
7081 else if ( hit.entity->behavior == &::actFurniture ) in attack()
7124 else if ( hit.entity->behavior == &::actFurniture ) in attack()
7156 else if ( hit.entity->behavior == &::actFurniture ) in attack()
18536 else if ( knockedInto->behavior == &::actFurniture ) in handleKnockbackDamage()
H A Dactmonster.cpp4331 else if ( hit.entity->behavior == &actFurniture ) in actMonster()
5383 else if ( hit.entity->behavior == &actFurniture ) in actMonster()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp1199 else if (hit.entity->behavior == &actFurniture ) in actMagicMissile()
1349 else if (hit.entity->behavior == &actFurniture ) in actMagicMissile()
1597 else if (hit.entity->behavior == &actFurniture ) in actMagicMissile()
2057 else if (hit.entity->behavior == &actFurniture ) in actMagicMissile()
4828 && entity->behavior != &::actFurniture ) in magicOrbitingCollision()