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Searched refs:actHudAdditional (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dgame.hpp231 void actHudAdditional(Entity* my);
H A Dacthudweapon.cpp3716 void actHudAdditional(Entity* my) in actHudAdditional() function
H A Dgame.cpp911 && entity->behavior != &actHudAdditional in gameLogic()
H A Dactplayer.cpp1255 entity->behavior = &actHudAdditional; in actPlayer()