Searched refs:actOwnerIdToSpriteId (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | actor.h | 220 int actOwnerIdToSpriteId(int nSprite);
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H A D | actor.cpp | 2433 int actOwnerIdToSpriteId(int nSprite) in actOwnerIdToSpriteId() function 2769 int nSprite = actOwnerIdToSpriteId(pSprite->owner); in sub_2AA94() 4196 … actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, kDamageBurn, 8); in ProcessTouchObjects() 5471 … actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, kDamageBurn, 8); in actProcessSprites() 5503 int nOwner = actOwnerIdToSpriteId(pSprite->owner); in actProcessSprites() 5907 … actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, kDamageBurn, 8); in actProcessSprites() 5911 … actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, kDamageBurn, 8); in actProcessSprites()
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H A D | player.cpp | 893 …if (pSprite->type == kThingDroppedLifeLeech && actOwnerIdToSpriteId(pSprite->owner) == a1->nSprite) in sub_3A158()
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