Home
last modified time | relevance | path

Searched refs:actionTimeout (Results 1 – 2 of 2) sorted by relevance

/dports/misc/actiona/actiona-3.10.1/executer/
H A Dexecuter.cpp788 int actionTimeout = currentActionInstance()->timeout(); in startActionExecution() local
789 if(actionTimeout > 0) in startActionExecution()
795 mExecutionWindow->setProgressMaximum(actionTimeout); in startActionExecution()
/dports/games/pokerth/pokerth-1.1.2-rc/src/net/common/
H A Dservergamestate.cpp1357 int actionTimeout = server->GetGameData().playerActionTimeoutSec; in CheckPlayerTimeouts() local
1358 if (actionTimeout) { in CheckPlayerTimeouts()
1367 …&& (int)tmpPlayer->getTimeSecSinceLastRemoteAction() >= actionTimeout * SERVER_GAME_AUTOFOLD_TIMEO… in CheckPlayerTimeouts()
1376 …netWarning->set_remainingseconds(actionTimeout * SERVER_GAME_FORCED_TIMEOUT_FACTOR - tmpPlayer->ge… in CheckPlayerTimeouts()
1380 …if ((int)tmpPlayer->getTimeSecSinceLastRemoteAction() >= actionTimeout * SERVER_GAME_FORCED_TIMEOU… in CheckPlayerTimeouts()