Searched refs:actionTimeout (Results 1 – 2 of 2) sorted by relevance
788 int actionTimeout = currentActionInstance()->timeout(); in startActionExecution() local789 if(actionTimeout > 0) in startActionExecution()795 mExecutionWindow->setProgressMaximum(actionTimeout); in startActionExecution()
1357 int actionTimeout = server->GetGameData().playerActionTimeoutSec; in CheckPlayerTimeouts() local1358 if (actionTimeout) { in CheckPlayerTimeouts()1367 …&& (int)tmpPlayer->getTimeSecSinceLastRemoteAction() >= actionTimeout * SERVER_GAME_AUTOFOLD_TIMEO… in CheckPlayerTimeouts()1376 …netWarning->set_remainingseconds(actionTimeout * SERVER_GAME_FORCED_TIMEOUT_FACTOR - tmpPlayer->ge… in CheckPlayerTimeouts()1380 …if ((int)tmpPlayer->getTimeSecSinceLastRemoteAction() >= actionTimeout * SERVER_GAME_FORCED_TIMEOU… in CheckPlayerTimeouts()