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Searched refs:activate_radar_blip (Results 1 – 9 of 9) sorted by relevance

/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DImpactCannon.cpp125 gc.activate_radar_blip(player); in discharged()
H A DStandardGun.cpp164 gc.activate_radar_blip(player); in discharged()
H A DThawGun.cpp164 gc.activate_radar_blip(player); in discharged()
H A DSpreadGun.cpp170 gc.activate_radar_blip(player); in discharged()
H A DAreaGun.cpp170 gc.activate_radar_blip(player); in discharged()
H A DChargeGun.cpp180 gc.activate_radar_blip(player); in discharged()
H A DPenetrationGun.cpp214 gc.activate_radar_blip(player); in discharged()
H A DGameController.hpp453 void activate_radar_blip(const Player& player);
H A DGameController.cpp3669 void GameController::activate_radar_blip(const Player& player) { in activate_radar_blip() function in GameController