Searched refs:activation_sound (Results 1 – 2 of 2) sorted by relevance
780 SoundManager::instance()->LoadSounds(&definition->activation_sound, 8); in load_monster_sounds()1106 play_object_sound(monster->object_index, definition->activation_sound); in activate_monster()2449 …r->mode==_monster_unlocked) play_object_sound(monster->object_index, definition->activation_sound); in change_monster_target()3690 StreamToValue(S,ObjPtr->activation_sound); in unpack_monster_definition()3762 StreamToValue(S, ObjPtr->activation_sound); in unpack_m1_monster_definition()3850 ValueToStream(S,ObjPtr->activation_sound); in pack_monster_definition()
228 int16 activation_sound, friendly_activation_sound, clear_sound; member