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Searched refs:activeFactories (Results 1 – 5 of 5) sorted by relevance

/dports/java/jcommon/jcommon-1.0.23/src/main/java/org/jfree/xml/
H A DParser.java68 private Stack activeFactories; field in Parser
80 this.activeFactories = new Stack(); in Parser()
98 this.activeFactories.push(factory); in pushFactory()
107 return (ElementDefinitionHandler) this.activeFactories.peek(); in peekFactory()
116 this.activeFactories.pop(); in popFactory()
148 this.activeFactories.clear(); in startDocument()
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAIUnitTable.cpp50 activeFactories = futureFactories = 0; in AAIUnitTable()
155 ++activeFactories; in AddConstructor()
169 activeFactories -= 1; in RemoveConstructor()
H A DAAIUnitTable.h110 int activeFactories, futureFactories; variable
H A DAAIExecute.cpp906 else if(ai->Getut()->activeFactories < 1 && ai->Getut()->activeUnits[POWER_PLANT] >= 2) in BuildPowerPlant()
1064 if(ai->Getut()->activeFactories < 1 && ai->Getut()->activeUnits[EXTRACTOR] >= 2) in BuildMetalMaker()
1201 if(ai->Getut()->activeFactories < 2) in BuildStorage()
1762 if(ai->Getut()->activeFactories < 1) in BuildFactory()
2095 if(ai->Getut()->activeFactories < cfg->MIN_FACTORIES_FOR_DEFENCES) in DefendMex()
2260 …if(ai->Getut()->activeFactories < cfg->MIN_FACTORIES_FOR_DEFENCES || ai->Getut()->futureUnits[STAT… in CheckDefences()
2368 && ai->Getut()->activeFactories >= cfg->MIN_FACTORIES_FOR_STORAGE) in CheckRessources()
2709 if(ai->Getut()->activeFactories > 0) in CheckFactories()
2739 …if(ai->Getut()->activeFactories < 2 || ai->Getut()->activeUnits[STATIONARY_JAMMER] > ai->Getbrain(… in CheckJammer()
H A DAAI.cpp90 Log("Future/active factories: %i / %i\n\n", ut->futureFactories, ut->activeFactories); in ~AAI()