Searched refs:activeFactories (Results 1 – 5 of 5) sorted by relevance
68 private Stack activeFactories; field in Parser80 this.activeFactories = new Stack(); in Parser()98 this.activeFactories.push(factory); in pushFactory()107 return (ElementDefinitionHandler) this.activeFactories.peek(); in peekFactory()116 this.activeFactories.pop(); in popFactory()148 this.activeFactories.clear(); in startDocument()
50 activeFactories = futureFactories = 0; in AAIUnitTable()155 ++activeFactories; in AddConstructor()169 activeFactories -= 1; in RemoveConstructor()
110 int activeFactories, futureFactories; variable
906 else if(ai->Getut()->activeFactories < 1 && ai->Getut()->activeUnits[POWER_PLANT] >= 2) in BuildPowerPlant()1064 if(ai->Getut()->activeFactories < 1 && ai->Getut()->activeUnits[EXTRACTOR] >= 2) in BuildMetalMaker()1201 if(ai->Getut()->activeFactories < 2) in BuildStorage()1762 if(ai->Getut()->activeFactories < 1) in BuildFactory()2095 if(ai->Getut()->activeFactories < cfg->MIN_FACTORIES_FOR_DEFENCES) in DefendMex()2260 …if(ai->Getut()->activeFactories < cfg->MIN_FACTORIES_FOR_DEFENCES || ai->Getut()->futureUnits[STAT… in CheckDefences()2368 && ai->Getut()->activeFactories >= cfg->MIN_FACTORIES_FOR_STORAGE) in CheckRessources()2709 if(ai->Getut()->activeFactories > 0) in CheckFactories()2739 …if(ai->Getut()->activeFactories < 2 || ai->Getut()->activeUnits[STATIONARY_JAMMER] > ai->Getbrain(… in CheckJammer()
90 Log("Future/active factories: %i / %i\n\n", ut->futureFactories, ut->activeFactories); in ~AAI()