Searched refs:active_door (Results 1 – 11 of 11) sorted by relevance
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | fwd-wall.h | 24 struct active_door; 26 DXX_VALPTRIDX_DECLARE_SUBTYPE(dcx::, active_door, actdoornum_t, MAX_DOORS); 158 DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(active_door, actdoor); 230 …msegptridx &vmsegptridx, wall_array &Walls, const wall_animations_array &WallAnims, active_door &); 250 void active_door_read(PHYSFS_File *fp, active_door &ad); 251 void active_door_write(PHYSFS_File *fp, const active_door &ad);
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H A D | wall.h | 233 struct active_door : public prohibit_void_ptr<active_door> struct
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | wall.h | 143 typedef struct active_door { struct 148 } __pack__ active_door; argument 184 extern active_door ActiveDoors[MAX_DOORS]; // Master doors array 266 #define active_door_read(d, fp) cfread(d, sizeof(active_door), 1, fp) 296 extern void active_door_read(active_door *ad, CFILE *fp);
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H A D | wall.c | 71 active_door ActiveDoors[MAX_DOORS]; 368 active_door *d; in wall_open_door() 647 active_door *d; in wall_close_door_num() 727 active_door *d; in wall_close_door() 816 active_door *d; in do_door_open() 890 active_door *d; in do_door_close() 1287 active_door *d; in wall_frame_process() 1663 extern void active_door_read(active_door *ad, CFILE *fp) in active_door_read()
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H A D | gamesave.c | 842 game_fileinfo.doors_sizeof = sizeof(active_door); in load_game_data() 1700 game_fileinfo.doors_sizeof = sizeof(active_door); in save_game_data() 1751 fwrite( ActiveDoors, sizeof(active_door), game_fileinfo.doors_howmany, SaveFile ); in save_game_data()
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H A D | state.c | 836 fwrite( ActiveDoors, sizeof(active_door)*i, 1, fp ); in state_save_all_sub() 1314 fread( ActiveDoors, sizeof(active_door)*Num_open_doors, 1, fp ); in state_restore_all_sub()
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H A D | multi.c | 249 sizeof(active_door)+3, // MULTI_ACTIVE_DOOR 4324 extern active_door ActiveDoors[]; 4336 memcpy ((char *)(&multibuf[3]),&ActiveDoors[(int)i],sizeof(struct active_door)); in multi_send_active_door() 4337 count += sizeof(active_door); in multi_send_active_door() 4358 memcpy (&ActiveDoors[(int)i],buf+count,sizeof(struct active_door)); in multi_do_active_door()
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H A D | gamecntl.c | 1024 active_door *d; in dump_door_debugging_info()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | mglobal.cpp | 187 template class valptridx<dcx::active_door>; 235 template class instantiation_guard<dcx::active_door>::type::index_range_exception;
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H A D | wall.cpp | 54 bool operator()(active_door &) const; 64 bool operator()(active_door &d) const { in operator ()() 418 active_door *d; in wall_open_door() 782 active_door *d; in wall_close_door() 862 static bool do_door_open(active_door &d) in do_door_open() 940 static bool do_door_close(active_door &d) in do_door_close() 1240 bool ad_removal_predicate::operator()(active_door &d) const in operator ()() 1734 DEFINE_SERIAL_UDT_TO_MESSAGE(active_door, d, (d.n_parts, d.front_wallnum, d.back_wallnum, d.time)); 1735 ASSERT_SERIAL_UDT_MESSAGE_SIZE(active_door, 16); 1740 void active_door_read(PHYSFS_File *fp, active_door &ad) in active_door_read() [all …]
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H A D | gamesave.cpp | 1694 WRITE_HEADER_ENTRY(active_door, ActiveDoors.get_count()); in save_game_data()
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