Searched refs:active_menu_player_zombie (Results 1 – 1 of 1) sorted by relevance
55 static int active_menu_player_zombie = FALSE; variable1055 if (!active_menu_player_zombie) { in update_dialog()1062 active_menu_player_zombie = TRUE; in update_dialog()1066 active_menu_player_zombie = FALSE; in update_dialog()