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Searched refs:active_sounds (Results 1 – 7 of 7) sorted by relevance

/dports/games/alex4/alex4src/src/
H A Dscript.c349 while(active_sounds[i] != -1 && i < MAX_SCRIPT_SOUNDS) i ++; in remember_sound()
352 active_sounds[i] = id; in remember_sound()
360 if (active_sounds[i] == id) { in forget_sound()
361 active_sounds[i] = -1; in forget_sound()
590 for(i = 0; i < MAX_SCRIPT_SOUNDS; i ++) active_sounds[i] = -1; in run_script()
641 if (active_sounds[i] != -1) { in run_script()
642 stop_sound_id(active_sounds[i]); in run_script()
643 forget_sound(active_sounds[i]); in run_script()
H A Dscript.h45 int active_sounds[MAX_SCRIPT_SOUNDS]; variable
/dports/audio/snd/snd-21.2/
H A Dsnd-file.c609 int active_sounds; member
619 (sptr->active_sounds)++; in add_sound_to_active_list()
635 if (alist->active_sounds > 0) in reflect_file_change_in_title()
637 if (alist->active_sounds < 4) in reflect_file_change_in_title()
638 j = alist->active_sounds; in reflect_file_change_in_title()
649 if (alist->active_sounds > 0) in reflect_file_change_in_title()
651 if (alist->active_sounds < 4) in reflect_file_change_in_title()
652 j = alist->active_sounds; in reflect_file_change_in_title()
660 if (alist->active_sounds > 4) in reflect_file_change_in_title()
1183 ss->active_sounds++; in finish_opening_sound()
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H A Dsnd-menu.c160 if (ss->active_sounds > 1) in file_menu_update()
H A Dsnd-1.h405 int active_sounds; member
H A Dsnd-main.c1209 if (ss->active_sounds > 0) in save_state()
H A Dsnd-motif.c29276 if (ss->active_sounds == 0) /* ticked at the end in snd-file.c */ in add_sound_window()
29372 (ss->active_sounds == 1)) in reflect_file_close_in_sync()