Searched refs:active_speedups (Results 1 – 1 of 1) sorted by relevance
488 uint8_t active_speedups = 0; in saveState() local492 active_speedups |= b; in saveState()494 buffer->addUInt8(active_speedups); in saveState()497 if(active_speedups & b) in saveState()528 uint8_t active_speedups = buffer->getUInt8(); in rewindTo() local531 m_speed_increase[i].rewindTo(buffer, (active_speedups & b) == b); in rewindTo()