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Searched refs:activeweapon (Results 1 – 14 of 14) sorted by relevance

/dports/games/xonotic/Xonotic/source/qcsrc/common/
H A Dwepent.qh26 .Weapon activeweapon;
H A Dwepent.qc19 { (viewmodels[this.m_wepent_slot]).activeweapon = Weapons_from(ReadByte()); }) \
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dview.qc290 if(!this.activeweapon || !autocvar_r_drawviewmodel)
299 Weapon wep = this.activeweapon;
384 if (wepent.activeweapon != WEP_PORTO) continue;
468 if(wepent.switchweapon == wepent.activeweapon)
469 …if((wepent.activeweapon == WEP_VORTEX && !WEP_CVAR(vortex, secondary)) || (wepent.activeweapon == …
652 switch(wepent.activeweapon) // WEAPONTODO
831 if(wepent.activeweapon == WEP_ARC)
1827 if(wepent.last_activeweapon != wepent.activeweapon)
1829 wepent.last_activeweapon = wepent.activeweapon;
1831 e = wepent.activeweapon;
[all …]
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_parse.c1439 unsigned int activeweapon; in CL_ParseClientdata() local
1454 activeweapon = MSG_ReadByte (); in CL_ParseClientdata()
1456 activeweapon = 1u<<activeweapon; in CL_ParseClientdata()
1484 CL_SetHudStat(STAT_ACTIVEWEAPON, activeweapon); in CL_ParseClientdata()
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/
H A Dall.qc578 wepent.weapon_switchdelay = wepent.activeweapon.switchdelay_raise;
581 wepent.weapon_switchdelay = wepent.activeweapon.switchdelay_drop;
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dclient.h800 int activeweapon; member
H A Dcl_parse.c986 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON]) in CL_UpdateItemsAndWeapon()
988 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON]; in CL_UpdateItemsAndWeapon()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dclient.h1085 int activeweapon; member
H A Dcl_parse.c1073 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON]) in CL_UpdateItemsAndWeapon()
1075 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON]; in CL_UpdateItemsAndWeapon()
H A Dvid_sdl.c859 switch(cl.activeweapon) in IN_Move_TouchScreen_SteelStorm()
/dports/games/darkplaces/darkplaces/
H A Dclient.h1121 int activeweapon; member
H A Dcl_parse.c1073 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON]) in CL_UpdateItemsAndWeapon()
1075 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON]; in CL_UpdateItemsAndWeapon()
H A Dvid_sdl.c859 switch(cl.activeweapon) in IN_Move_TouchScreen_SteelStorm()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dw_system.qc2020 …_NOT || self.owner.deadflag || (self.owner.button0 == 0 && self.owner.activeweapon == IT_WEAPON10 …