Home
last modified time | relevance | path

Searched refs:actmagicProjectileArc (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp584 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
595 if ( my->actmagicProjectileArc == 1 ) in actMagicMissile()
602 my->actmagicProjectileArc = 2; in actMagicMissile()
1311 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
1333 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
1390 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
1559 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
1581 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
1638 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
2027 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()
[all …]
H A DcastSpell.cpp1745 entity->actmagicProjectileArc = 1; in castSpell()
/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp264 actmagicProjectileArc(skill[19]), in Entity()
H A Dentity.hpp442 Sint32& actmagicProjectileArc; // skill[19] member in Entity
H A Dentity.cpp289 actmagicProjectileArc(skill[19]), in Entity()