Searched refs:actmagicProjectileArc (Results 1 – 5 of 5) sorted by relevance
584 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()595 if ( my->actmagicProjectileArc == 1 ) in actMagicMissile()602 my->actmagicProjectileArc = 2; in actMagicMissile()1311 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()1333 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()1390 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()1559 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()1581 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()1638 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()2027 if ( my->actmagicProjectileArc > 0 ) in actMagicMissile()[all …]
1745 entity->actmagicProjectileArc = 1; in castSpell()
264 actmagicProjectileArc(skill[19]), in Entity()
442 Sint32& actmagicProjectileArc; // skill[19] member in Entity
289 actmagicProjectileArc(skill[19]), in Entity()